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Zelda: Breath of the Wild Player ends the game without crossing the same path



Zelda: Breath of the Wild Challenge is nothing new, but one player managed to find a new way to push the envelope: by turning Links’ adventure into a giant game of Snake. Game developer and streamer Everest Pipkin managed to beat the game without crossing their path, a task that took them eight months and six reboots.

Master Trials DLC added a mode to the game called Hero’s Path, which lets the player see where Link has traveled the last 200 hours of the game. As such, Pipkin decided that it would be fun to turn the game into a version of the “traveling sales problem”

;, calling it the Traveling Swordsman Problem.

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Now playing: The Legend of Zelda: Skyward Sword HD Video Review

Pipkin finally managed to finish the race on June 30. As the map above shows, it is a surprisingly difficult route they had to follow, as they chose to visit all of the game’s towers to fill out the map. In addition, the fact that the game does not track 3D space (and therefore height) meant that Pipkin had to make sure not to travel over the same space twice, even taking X and Y positioning into account. They actually failed their first run because a cut scene required them to stand on the roof of a building they had already entered. For more information on this challenge race, check out Kotaku’s long writing – it’s pretty impressive stuff.

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