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You do not have to run the exclusive revelation for the war crime game



Illustration for the article titled You Don't Have To Run The Exclusive Reveal For The War Crime Game

Picture: Highwire games

Restarted war crime simulator Six days in Fallujah got its official gameplay revealed yesterday in a new trailer that seems to confirm some people’s criticism of the game as one-sided propaganda for the American war machine. The trailer was debuted exclusively by IGN, the same site that just days earlier ran a thorough report on the issues surrounding the game and the apparent one-sidedness that it would make a “playable documentary“Out of one of the deadliest sieges in the US invasion of Iraq.

“U.S. military veteran Sgt. Jason Kyle and the developers at Victura and Highwire Games guide you through the very first game video of Six days in Fallujah, the tactical first-person shooter with procedurally generated mission areas based on real-life events from 2004’s second battle over Fallujah in the Iraq war, ” IGNthe description of free advertising sounds.

The video focuses on the troop tactics you want to use to break into people’s homes and “remove” them from “enemies”. It highlights how the layout will constantly change to capture the feeling of not knowing what you are finding every time you enter a new room. The game ends with the player bouncing into a room where a family of four is hiding in the corner in the hope of not being murdered. The video is then cut into real documentaries when a resident of Fallujah explains that their father refused to leave the city during the assault.

What it does not mention is that many people were forced to keep from leaving the city.

“Which [the U.S. military] “If many of Fallujah’s men are guerrillas, it has called on US troops to expel all 15- to 55-year-old men. Associated Press reported in 2004.

The trailer does not mention reports arbitrary exchange of fire either by the U.S. military, or that allegedly used white phosphorus in the attack, a chemical that literally melts through your body. The total number of deaths since the invasion of Iraq is disputed, but the Iraq Body Count project It is currently estimated that 288,000 people have died, most of them civilians. And journalists who covered the war have documented litany of apologies from the US government defend these deaths as anything but war crimes.

It’s this side of the story that IGN dug into last week in an important report entitled “Six days in Fallujah is complicated and painful for those connected to the real events. “The article interviews several people – Alex, a Lebanese-Arabic game developer; Yifat Shaik, an Iraqi-Jewish game developer; and a Muslim developer who wished to remain anonymous – about their concerns and skepticism about yet another shooter who glorifies the victims of those in the US military.

“Basically, when we look at a piece of media, we have to ask ourselves: What is it trying to tell us? Who serves it? Who wants to make the most of accepting this medium is the truth? “I would argue that it is not the Iraqi civilians,” Shaik said IGN.

As a six-minute commercial for the game, these are not the questions the latest trailer is concerned with. When Peter Tamte, the head of the original studio behind the game and its current publisher, was pressured into these issues in another interview, this time on last episode of IGNs unfiltered, he had no real answers. Iraqi stories and testimonials were obtained for the game, but will make up a much smaller part of the game than first-person tactics deployed by US Marines. He did not describe the invasion of Iraq as a serious injustice with a staggering death toll, but as “controversial.”

“It really bothered me that here we have this fight which is one of the most significant battles in the western world in almost half a century, but Hollywood has been afraid to tell these stories. “Just because the war in Iraq was controversial does not mean that it is not filled with stories of casualties,” Tamte said. IGNRyan McCaffrey.

However, if victims are elevated and published, that is precisely the case.

“Very few people are curious about what it is like to be an Iraqi civilian,” Tamte said said in a previous interview with Gamesindustry.biz. “Nobody is going to play that game. But people are curious about what it is like to be in battle. It’s the same reason why people play survival horror games – in a situation that is beyond what we have in our normal lives. Finally, the reason why people should play this game is because they want a more realistic gaming experience. It is above all the experience we must deliver. ”

Six days in Fallujah may end up being a critical look at the countless ways people suffered during the fight – and in whose hands – but time and time again, shooter marketing has cut back on that opportunity. Everyone can and should inquire about how the game is displayed, whether it will even exist, and what it will end up being. What you do not have to do is host and lift a trailer that launders a shameful moment in the history of a tactical simulation.

Six days in Fallujah is a shooter because that’s what sells. But no one else needs to help them do that.

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