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Yakuza Kiwami 2 Review – IGN


This reminder of the decade old Yakuza 2 looks as good as Yakuza 6, and plays even better.

When the credit had rolled on Yakuza Kiwami 2, I had uncovered a plot to detonate a number of explosives around Tokyo, climbed me through the ranks of an underground battle club buried in the intestines of a building site, and collaborated with a number of businesses in Osaka in an attempt to increase my growing cabaret club leadership career. I had also opened a kindergarten full of grown-up men dressed in diapers, smashed flirting bags for a snap-happy photographer wearing a Speedo and a smile, and drank after coffee of coffee to make the bladder full enough for to beat high score in the interactive urinary minigame.

Yes, Yakuza Kiwami 2 follows the established series recipe that takes a meaty brutal disc and basted it with stew sauce and with an enhanced version of Dragon Engine from Yakuza 6 under the hood, it delivers an experience that is the only one for Yakuza 0 , at least since the series hit PlayStation 4.

As far as remakes go, Yakuza Kiwami 2 is a more significant rise from Yakuza 2 than 201

7's Yakuza Kiwami was from the original. Dragon Engine not only allows Kamarucho and Sotonbori sites that closely match their real Tokyo and Osaka inspirations, but it allows Yakuza Kiwami 2 to include other valuable quality improvements introduced in Yakuza 6 such as seamless intersections between interiors and exterior, and in and out of match meetings, which keeps the action fun free flowing.

This means that Yakuza Kiwami 2 also inherits the relatively limited combat system of Yakuza 6, but there are a few noteworthy upgrades from the starting point that adds some attracted spices to the action. While you still do not have the resilient matches of Yakuza 0 and Yakuza Kiwami, you have at least the opportunity to equip weapons like swords, tasers and flamethrowers, which you can either buy from gun dealers or retrieve and stash when enemies release them during a scratch.

Combined with a wider range of violent heat meter-fueled special features, the inclusion of weapons includes a far more dynamic brawling, whether you cut a bloody sweat through a plethora of a butcher knife or use a bowling ball to knock enemies asunder like meaty 10 pins. I found it a bit odd that you can only pick up and stop weapons during a fight, though. Unlike lost cash and consumer goods that continue on the street after a group of enemies have been sent, any weapon you will not get in the middle of a meeting will evaporate the moment the last thing hits the sidewalk, which seems unnecessarily inconvenient. 19659009] Allied Assault

Talking about striking the sidewalk, searching for page stories in the back streets of Yakuza games is always worthwhile because you are rewarded with unique items and at worst you go away and laugh at the unexpected leftovers they always take. But in Yakuza Kiwami 2, I found additional incentives to track down each and every client on the map because a number of them locked up region-specific Heat movements that further refreshed the fighting. For example, if you become a regular at the frame restaurant in Kamarucho then eventually become friends with the chef; Afterwards, when you get into a dust in the neighborhood, he stands by giving you a bowl of scaldingly hot broth to push into a street point face. Elsewhere, a caretaker caught on a public bath invites you to access a dirty toilet stamp to churn out your combatants in the nastiest possible way, while a bush in Sotonbori can lift you an acoustic guitar to bludgeon the guys with. Yakuza Kiwami 2 slings feels much less rote than the one note process of beatdowns found in Yakuza 6 as a result.


There is also noticeably more to do in Yakuza Kiwami 2 than it is in
Yakuza 6.

There is also noticeably more to do in Yakuza Kiwami 2 than it is in Yakuza 6. While There have been some concessions made to rebuild Yakuza 2 with Dragon Engine, such as the absence of bowling and pool mini games and The complete removal of the Shinseicho area from the original game, in their place, are several versions of the cabaret club management from Yakuza 0 and Clan Mode from Yakuza 6 and the latter has moped from a rather uninspired RTS into a more strategically deep tower defense game. As a Westerner who is largely unaware of the rules of mahjong and shoji, I also greatly appreciate the inclusion of poker and blackjack as an alternative ways to make money (or actually lose it) in the casino areas.

There are also common Yakuza pointers like arcade games (in this case Virtua Fighter 2 and Virtual-On), batting betting, karaoke, indoors rs golf and more. A game of darts not roman enough for you? Perhaps you will try the luck of "Toylets", the mentioned urinal-based mini-games that were installed by Sega in real public baths in Japan a number of years back. These incredible games are reminiscent of pooping in Ubisoft's South Park series, and are humorous time-graders even though they are mechanically ground than troughs they take place in.

Mob Justice

Of course, the quality and diversity of these side activities would be reduced if The main world was not convincing enough to hold your hook and the space of Yakuza Kiwami 2 is a tight paced thriller up there with the very best series has to offer. I found it a little thin anakronistic that the Kiryu character model in Yakuza Kiwami 2 apparently has been copied and glued directly from Yakuza 6 – this, despite the fact that the latter is set 10 years after the former. Similarly, the phone in the phone (which is a flip phone that is tailored to mid-naughties technology), the modern smartphone style interface from Yakuza 6, seems somewhat inattentive to details.

But less presentation shortcuts are aside, Yakuza Kiwami 2 is an exciting underworld adventure that sees the protagonist Kazuma Kiryu reluctantly pulled back in the midst of a mob war to face charismatic villain Ryuji Goda. It manages to avoid the melody drama elsewhere in the series, and instead interferes with hard-boiled detective fiction with an abundance of backstabbing, both metaphorically and literally.

My only real complaint about the story is that while the three new chapters that have the regular series anti-hero Goro Majima bring extra context and reveal interesting historical links to both Yakuza Kiwami and Yakuza 0, they offer little in the way of gameplay and can be completed in about an hour's game time. Majima's breakdance-derived knife fighting style gives a nice change from Kiryu's more brute-force fisticuffs, just feeling like a battle to get such a short-lived opportunity to enjoy it.

The Verdict

Although Yakuza 6 made for PlayStation 4 was released only a few months ago, Yakuza Kiwami 2 is the best and most complete Yakuza game in 2018, although it is a recovery of a game that is now two console generations old. The story is gripping, the weapon-heavy fighting system has no shortage of plays, and it serves many nice side businesses – mini and macro – to divert or return after the story is over. Yakuza 0 may still be the high watermark for the PS4 series, but Yakuza Kiwami 2 is not that far behind.

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