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World of Warcraft Far from Death, Battle for Azeroth Breaks Launch Day Post



World of Warcraft is almost 14 years old. The massive multiplayer online game's seventh expansion, Battle for Azeroth, was launched August 14th. The PC game has been around for a long time. You might think it should be near the end. You may also feel willing to join the choir singing "WoW is dead." But World of Warcraft is far from dead. Blizzard Entertainment announced today that Battle for Azeroth sold over 3.4 million copies worldwide on its first day and broke the record for a World of Warcraft expansion.

Blizzard stopped reporting subscription numbers to World of Warcraft in 201

5. Since then, I get many calculations to help us figure out how World of Warcraft does, but Battle for Azeroth's performance debut shows us that MMO is doing well ( at least when a new extension debuts).

World of Warcraft looked like there could be problems in 2015, when subscriptions went down as players got stuck in one of the game's least popular extensions, Warlords of Draenor. But Blizzard turned things around with the sixth expansion, Legion, which gave players more play at the end of the game. Goodwill from Legion transfers to Battle for Azeroth.

More content comes quickly to Battle for Azeroth that will keep players engaged and be able to drive more sales. The first raid, Uldir, launches September 4th. Raids is the ultimate ending experience, pitting big teams of players against challenging bosses and rewarding them with powerful equipment. The first player-vs-player season and the Mythic + dungeons will also be available on that date.

At a less specific time in the coming weeks, players will experience Battle for Azeroth's new Warfront mode. The 20-player collaborative experience will include some elements of Warcraft's real-time strategy game previously.


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