The build-up to the US Open beta for League of Legends: Wild Rift has been a long time, but now that this beta is almost here, I’ve taken it for a walk beforehand to report on my findings. Below I have detailed all the critical bits, things like performance, controls and revenue generation, and I have even taken the time to record a 48-minute game video so that everyone can see exactly what this open beta has to offer. when it is released on Monday. So if you’ve eager to learn all about the upcoming US beta of Wild Rift, this is for you.
Like most mobile games, Wild Rift offers a forced training, and it is definitely necessary for those who are new to the MOBA genre. This is a complicated game, but the tutorial does a decent job of explaining the basics. However, much is not explained outside the bat, so a little knowledge of prior knowledge to understand how the genre works mechanically will be useful. Ultimately, this is a game that will take some investigation if you want to be competitive, but casual should be able to confuse just fine. Just do not expect to win so many online matches in the beginning.
Extra always available tutorials, a nice touch
The nice thing is that you can look at the two starting compulsory trainings at any time. There are also seven optional tutorials that cover things like goal locks, minion / tower buttons, portrait locks and towers, so at least Riot is aware that a knowledge novel is required to play optimally, and so players can dive into these guides as needed. . There is even a practice mode available for those who want to play with their heroes to find out the deeper mechanics.
I do not know if I would call Wild Rift’s graphics impressive, but they are colorful and they definitely get the job done. Since the graphics are not elaborately detailed, this game runs smoothly, and so I rarely noticed any skipped frames or layers, which is impressive for an online mobile game.
Left is quality graphics, right performance
When you dive into Wild Rift’s settings, you will see that you have three options at your disposal for your graphics. You can play with quality graphics limited to 30 frames per second, and you can play with lower performance details at 60 frames per second. You can even choose a custom option (this is where the upcoming 90fps and 120fps support is located), so you can dial in your favorite settings, which is great to see since Android offers a wide range of devices that all works differently. Of course, if you shoot at 60 frames per second or higher, you need a beefy phone.
Standard on-screen control setup
The touch screen controls offer just about what you expect. You have a thumb stick on the left and an attack button on the right, with many more buttons available for your more powerful attacks. Unfortunately, there is no physical controller support, so everyone has to settle for the touch screen controls.
Fortunately, Riot offers many options in the setting to adjust these on-screen controls. Not only can you adjust the button layout according to size and position, but you can also adjust things like targeting and camera, so you can definitely fine-tune to your heart to find the perfect control settings to suit your playing style.
All control options
48 minutes of play first half is 30 frames per second, center is settings (20:05) and the second half is 60 frames per second (28:28)
Above you can see a long game video I recorded, so you can see exactly how the Wild Rift beta works and works. At its core, this is a 3-field MOBA that offers 5v5 PvP games. There are five modes to choose from in the open beta. The first half of the video above shows the gameplay in Co-op vs. AI mode (recorded at 30 frames per second with quality graphics), and the other half shows a normal match in action (recorded at 60 frames per second with performance graphics). Players can also choose to play in training, ranked or custom mode. You must reach level 10 to unlock ranked matches.
In terms of progression, you will unlock new heroes and the currency of the game used to buy easier by playing. So far, Riot has done a good job of balancing things. I never once felt that I did not have enough characters to choose from as a free player, and they evened out with a smooth clip, so I never felt like I was controlled in any way.
Of course, matchmaking is a big proponent of Wild Rift, and even during my testing (before the open beta was released in the US) I was able to find matches within a minute or two, so there’s a reason things will really pick up when the US beta is live on Monday. So far, the player’s skill has felt equally matched, which is more than likely how I managed to win the PvP match in the second half of the above game video.
There are around 61 characters available in the game so far, each with its own unique abilities. Although I can not talk about how well each of them is balanced, the characters I had available to me, all felt useful in their own ways, so ideally, regardless of skill level or style of play, there should be a few heroes you want to draw against.
Really, my only problem with the gameplay is that the matches last for 15-20 minutes, which is not well suited for a pic-up-and-play platform like mobile. You do not want to swing out a fast fight waiting in the food line, that’s for sure. But for all of you who are looking for a “real” mobile gaming experience, Wild Rift offers something very close to the PC version that I’m sure will satisfy longtime League fans.
If you think that the revenue generation in the PC version of League of Legends is perfectly fine, then you have no problem with the Wild Rifts setup. You can buy new characters with two different types of currency in the game. One you earn in the game (slowly), the other you can buy directly. This is why Wild Rift includes in-app purchases that range up to $ 99.99 per item. IAPs are used to buy the currency that can buy every item in the game. Fortunately, these items are cosmetic, so the way it looks right now, Wild Rift does not look like a win.
The many different ways you can spend your money
Personally, I’m not a big fan of MOBAs, but I can even admit that League of Legends: Wild Rift is a cut above the rest, at least on mobile. I got away from testing Wild Rift impressed. The gameplay is fluid, the depth of the content is remarkable, and the quality of the onboard materials is first class. Riot has clearly put a lot of emphasis on Wild Rift, which tends to be rare for mobile gaming. So if you’re like me and always wondering where the good mobile games are, it looks like League of Legends: Wild Rift is ready to take on all the other mobile MOBAs with gusto. Of course, it’s still early days, and Wild Rift is still in beta, which means things may change in the future. But for now, I can safely recommend people to check out the open beta for Wild Rift when it lands in the US tomorrow.