“You have to keep what I think is the heart of what the franchise was, what people remember it was, what are the choices you made, the characters you meet, the meetings you have had with them.”
– BioWare’s Mac Walters shares why Mass Effect 3 ends unchanged, and why some other changes were made to the trilogy along the way.
There is more to changing a game than just graphic improvements, as a recent piece from Metro can attest. The coming Mass Effect Legendary Edition sprays a new coat of paint on BioWare’s decades old Mass effect trilogy, at the same time as some minor changes were made along the way to address things that have either been overlooked in the past or are worth reconsidering today.
A handful of these changes are about how the camera in the game frames certain chats, including one for a notorious scene with a serious conversation with the character Miranda who bizarrely points the camera at her ass.
In that interview with Metro, project director Mac Walters answers a question about whether modification of certain character models ever came up during the development of Mass Effect Legendary Edition. Walters notes that while the characters themselves remain largely unchanged, there were some considerations made along the way with how certain characters are rolled out.
“Kevin actually called out some camera cuts that just … why did it focus on Miranda̵
“But in the end, changing an entire character model or something like that was not really … it was a decision that was made as part of many creative decisions, and just showing it in the best possible fidelity that we could move forward is real. the choice for all the art we had. “
In other cases, Walters says his team worked to navigate certain overviews such as how someone plays Mass effect then the female PC will adopt attitudes that are clearly configured with the male PC in mind. These solutions, he told Metro, required some clever changes to fix as the team did not have the resources or ability to just change the original animations.
“Especially around the animations, we could not really change many of them, but there were times when you could change the camera so as not to focus on one of these animations,” says Walters. “So a male Shepherd animation would have him sitting with his legs quite wide open with a low camera where, if you were wearing a skirt, it would be a little unflattering. So we can not necessarily change that animation, but you can raise the camera slightly up to reduce the problem. “
The rest of the interview provides insight into some of the other differences between Mass Effect Legendary Edition and the original games, including major game adaptations made for the first game in the series and the studio’s decision to leave Mass effect 3its then controversial end untouched.