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Which developers actually think of the Magic Leap One AR Headset



Yesterday, Magic Leap One is officially released. The lucky few who were quick to order one of the coveted units, who happened to live in one of a few cities, already have them in their hands. Before yesterday's launch, only a few members of the regular media were invited to try the headset in advance. We rounded these print impressions over here . And if you want a detailed overview of what Magic Leap One is and what its specifications are, you can find it here .

For this article, we will see what developers think since this is technical just a dev kit right now. We reached out to some of these developers and found more on Twitter to see what real-life creators think of the device so far.

When you order a Magic Leap One AR headset, someone from a startup can call Enjoyhand deliver it to you and help you set it up. According to a Twitter DM conversation with Tony Ramirez VP for product development at Scorpion.co, this was a welcome feature. "The setup was a breeze, and I really enjoyed having someone go through the setup (which I would normally despise)," said Ramirez. "High praise to enjoy."

At the moment, there are a handful of official Magic Leap apps in the Early Adopt store to try out. Most are incredibly basic, but can be expected with an early Dev-kit product.

"Apps so far very is fun to play with, but limited," said Ramirez. "I have spent a lot of time today showing first things to friends and my wife. All very positive impressions so far. The display area is bigger than I expected, although it is obviously not all inclusive. I usually forget about it all when I'm in The biggest problem, as expected for a "creator" edition, is it needs content. "

We will start working on the device soon, but in the meanwhile, direct developer impressions will get a good insight into how the actual business community receives the product so far. Especially since many of these devs have previous experience of creating content for other AR headphones and VR devices earlier.

"Position tracking is spot on, time crying is good unless you move your head fast," said Sivan Iram Business Development Manager at Lumus Vision on Twitter. "Optics are bright, but color coupling is a problem and dark lenses eliminate the ability to work normally when the device is off, which means you have to take it off. The image is quite bright and the resolution is very good. Eye tracking works on the spot, but it may be better for user navigation (not currently navigating with the controller). "

Note that these are very early impressions from exciting early adopter creators who dive into this ecosystem out of excitement and passion for industry.

"For context: I'm NOT a critic," said Ramirez. "My goal when I buy a product, watching a movie, etc. Is enjoying the thing. So the core itself must be bad for me not to enjoy it. So I put on ML1 and after a few minutes to play around, forgot I FOV. If I have paid more attention to the device than the content, it is obviously very clear that it does not include the entire field of view. "

It is also advised that you must calibrate the device every time someone puts it on. That means if you show it to friends and want to take it off and have someone else put it on, they must calibrate. "My wife put it on and it becomes clear that calibration of this per user is very important," said Ramirez. Her field of vision was cut until I knocked my nose to a size, and then it was much better. A full calibration improved it further … It seems like a very obvious next step to add more calibrated user profiles, so I expect it to happen soon and plan to mention it in feedback to ML today. "

Lots of cool things are likely in the AR / MR community community from the minds of talented and inspired developers like these. Over time, we hope to see some really impressive things.

"The magic is in the experience," said Iram. "You place signs around you and Seeing that they move around in the room. Occlusion adds a lot to it, really spectacular. The objects definitely feel like holograms, but they feel that they are part of the environment. "

This story originally appeared on Uploadvr.com. Copyright 2018


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