قالب وردپرس درنا توس
Home / Technology / what's inside Sony's new micro console? • Eurogamer.net

what's inside Sony's new micro console? • Eurogamer.net



What hardware is inside the PlayStation Classic and what it makes it tick? Det er noe vi har været fascineret om siden projektet blev annonceret. Initially, we wondered if Sony might have returned to its PlayStation Vita SoC – a proven performer for original PlayStation emulation. However, the platform holder has opted for an ARM SoC set-up – and one that's a good chunk more powerful than the internals of the NES and Super NES mini consoles.

Of course, Nintendo was dealing with far less capable hardware than de PlayStation for its mini-consoles – men det faktum er at hackere har klart å installere og køre PS1

-spill på Nintendo-kit, om enn med varierende nivåer av suksess. Sony has opted for a quad-core ARM set-up that also integrates a PowerVR GPU – although the use of GPU acceleration in the PlayStation Classic is likely to be minimal. The SoC in question is also paired with 1GB of memory, along with 16GB of flash storage.

With the console in hand and initial tests completed, we decided to dismantle the unit to get an idea of ​​the design decisions Sony made in putting together its latest hardware release. It's got to be said that the look and feel of the PlayStation Classic is genuinely authentic – obviously it's a lot smaller, but it looks right and even the plastic chosen seems like a pretty close match for original hardware. Once connected via USB, the power button turns the machine on, while the reset button drops you out of gameplay and back to the front end. Den åbne knappen har også en jobb til at udføre: det er vant til 'swap discs' i spil som oprindeligt blev sendt på to eller flere cd'er.

 11 "data uri =" 2018 / articles / 2018-11-27-20-25 / 11.jpg "/> </figure>
<p> Opening up the PlayStation Classic is a piece of cake. Five screws on the base of A cross-head Phillips screwdriver is all you need to gain entry to the innards – there are no troublesome Torx screws or glue to contend with. A label on the underside of the machine gives the PlayStation Classic a SCPH-1000R model number, a node to the original PlayStation's SCPH-1000 designation. </p>
<figure class= 2 "data uri =" 2018 / articles / 2018-11-27-20-21 / 2.JPG "/ > </figure>
<p> Removing the bottom half of the casing gives us our first look at the board inside. Not surprisingly, this is a custom design by Sony Interactive Entertainment, labeled as such. Four shorter screws hold the PCB in place, and again, they are very easily removed, allowing you to pull the mainboard away from the casing. </p><div><script async src=
 3 "data uri =" 2018 / articles / 2018-11-27- 20-21 / 3.JPG "/> </figure>
<p> Here's a look at the inside of the top part of the casing. The 'stalks' inside attach to the PCB with a friction fit. The controller ports are USB, with plastic' tabs' that fall out when you pull the console separately. They lock back in easily enough when you put the device back together again. </p>
<figure class= 4 "data-uri =" 2018 / articles / 2018-11-27-20-21 /4.JPG"/></figure>
<p> Here's a look at the liberated mainboard, the two USB controller ports at the front and the HDMI port and micro USB power input at the bottom. The metal shroud here doubles up as a heatsink, the depressed center section attaches directly to the main processor, dissipating the very small amount of heat generated by the chip. </p>
<figure class= 5 "data uri =" 2018 / articles / 2018-11 -27-20-21 / 5.JPG "/> </figure>
<p> A look at the PlayStation Classic's PCB. The main SoC is in the center, flanked by two DRAM modules. To the left, you'll see the eMMC NAND flash memory used for storage – this is a KLMAG1JETD chip from Samsung, which seems to be a 16GB module. That's plenty for the 20-game selection, OS and emulation code. </p>
<figure class= 6 "data uri =" 2018 / articles / 2018- 11-27-20-21 / 6.JPG "/> </figure>
<p> Here's a closer look at the board. The heat sink has taken off most of the print on the main processor, but it's enough to tell us that it's a MediaTek MT8167A, which uses a quad-core ARM Cortex A35 running at 1.5GHz paired with an integrated PowerVR GE8300 GPU. This is entry-level stuff by today's standards, but should offer more than enough horsepower to deliver full-speed PS1 emulation. </p><div><script async src=
 7 "data uri =" 2018 / articles / 2018-11-27-20-21 / 7. JPG "/> </figure>
<p> A closer look at the board reveals that the MediaTek SOC is paired with 1GB or DDR3 memory. In common with the storage, this is provided by Samsung, with a K4B4G1646E-BYMA model number. four megabits (512MB) each, and operate at an 1866MHz frequency. This is quite a boost over the 256MB or DDR3 found in the NES and SNES mini consoles. </p>
<p> Overall then, Sony is quite generous with its specification here bearing in mind Acer's processor of choice for its value-oriented Iconia One 10 tablet. The ARM Cortex A35 CPUs are primarily designed for less demanding tasks, making them a good fit for emulating a vintage 1994 game console – all of w Hich makes the sub-par performance of the device rather mystifying. </p>
<p> Based on what we're seeing here, PS1 emulation should be easy enough for this level of hardware to execute, so attention must turn to the quality of the software. We'll be reviewing the PlayStation Classic in more depth soon. </p>
</div>
<p><script>
				 window.fbAsyncInit = function () {
FB.init ({
appId: '156247124404264',
version: 'v2.7',
channelUrl: '/channel.html'
status: true,
cookie: true,
xfbml: true,
oauth: true
});
};</p>
<p>// Load the SDK Asynchronously
(function (d) {
var js, id = 'facebook-jssdk', ref = d.getElementsByTagName ('script') [0];
if (d.getElementById (id)) {
return;
}
js = d.createElement ('script');
js.id = id;
js.async = true;</p>
<p>js.src = "http://connect.facebook.net/en_GB/all.js";
ref.parentNode.insertBefore (js, ref);
} (Document));
</script><script>
			 window.fbAsyncInit = function () {
FB.init ({
appId: '156247124404264',
version: 'v2.7',
channelUrl: '/channel.html'
status: true,
cookie: true,
xfbml: true,
oauth: true
});
};</p>
<p>// Load the SDK Asynchronously
(function (d) {
var js, id = 'facebook-jssdk', ref = d.getElementsByTagName ('script') [0];
if (d.getElementById (id)) {
return;
}
js = d.createElement ('script');
js.id = id;
js.async = true;</p>
<p>js.src = "http://connect.facebook.net/en_GB/all.js";
ref.parentNode.insertBefore (js, ref);
} (Document));
</script><script>
			! Function (f, b, e, v, n, t, s) {
if (f.fbq) return;
n = f.fbq = function () {
n.callMethod?
n.callMethod.apply (n, arguments): n.queue.push (arguments)
};
if (! f.fbq) f.fbq = n;
n.push = n;
n.loaded =! 0;
n.version = '2.0';
n.queue = [];
t = b.createElement (e);
t.async = 0;
t.src = v;
s = b.getElementsByTagName (e) [0];
s.parentNode.insertBefore (t, s)
} (Window,
document, 'script', '//connect.facebook.net/en_US/fbevents.js');</p>
<p>fbq ('init', '897415313645265');
fbq ('track', 'pageview');
</script></pre>
<script async src=
Source link