Monster Hunter: World recently released on PC and brings a bunch of new hunters who want to climb the joints and prove themselves to their fellow players.
While power and injury are the key to the chances of success, Monster Hunter also has an abundance of additional statistics that you should keep your eyes on when you think about your next weapon or armor.
Affinity and Elderseal are two of the many important attributes that many hunters miss. They only act as one of many statistics next to a weapon without explanation of what they are doing and how they are useful.
With Capcom failing to provide this information, we tell you all you need to know about these two important statistics.
In short, Affinity is a weapon of chance to handle more or less damage to attacks.
Affinity is determined by weapons and abilities used against a monster and can handle much more, or less, damage depending on the percentage of Affinity on a weapon. So if your weapon has a negative 1
Elderseal is a new mechanic added to Monster Hunter: World which is available in some of the later high-ranking combat weapons. Also, the weapons can not have any eldersal or a mixture of low, medium or high.
Eldersealed weapons can prevent certain monsters from using their special abilities. These are usually oldest dragon samples, such as Kirin, Teostra, Kushala Daora and Vall Hazak.
For Kirin, it removes the lightning bridge that can surround it at times. Teostra and Lunastra want a reduction in flame aura and will not be able to use the Supernova movement when they are hit by Eldersealed weapons. Kushala Daora will no longer get the wind tension, Vaal Hazak will have a reduction in effluvia charge, and Nergigante reduces the speed of the swings.
The higher Elderseal, the more effective it will be in combat. Dragon Pods, a pendulum ammunition, also applies to Elderseal.