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Watch Bloodborne run at 4K, 60 frames / sec on PS5 with some clever tricks

Blood-borne fans have been asking for an update of the game since Sony’s more powerful PlayStation 4 Pro was unveiled in 2016. But those fans have had no relief, not even on PlayStation 5, where Blood-borne runs a lot like it did on the original PlayStation 4. Modders has since stepped in to patch in unofficial support for 60 frames per second refresh rates, and now people at Digital Foundry have taken things a step further, giving Blood-borne and 4K makeover.

Digital Foundry pulled this off using an AI image upscaling tool called Video Enhance AI by Topaz Labs, and processes pre-recorded resolutions with 1

080p resolution up to 4K resolution. It’s not perfect, and as Digital Foundry’s Richard Leadbetter and John Linneman point out, it has a lot to do with Blood-borne‘s “characteristic visual peculiarities.” The game’s anti-aliasing, chromatic aberration and specular aliasing provide a “noisy image”, explains Digital Foundry, visual peculiarities that AI upscaling models may not know how to deal with.

The result looks nice, if perhaps unusually smooth in parts. There are not entirely regular Yoda levels of spookiness, but some of the gravel and details seem to get lost during the resolution increase. Still, it’s probably the closest we’ll see Blood-borne rendered at 4K / 60 frames per second, since Sony and FromSoftware seem reluctant to take on the task themselves, six years into the game’s life.

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