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Warzone players confused by bizarre season 4 weapon nerfs

The Warzone Season 4 Reloaded update has brought with it the largest weapon balance the game has ever seen, but players are not happy with any of the changes.

Warzone’s massive Season 4 Reloaded update is finally live, providing plenty of new and exciting content for fans to sink their teeth into. While OT’s 9 SMG and Mauer Der Toten Zombie maps headline the update, Raven Software has also adjusted almost every gun in the game.

It’s still early days, and the meta is likely to change as players dive into the latest buffs and nerfs. Many of the Warzone weapon changes have been adjusted with the hope of increasing the average TTK across multiple weapon categories. This means that even the most dominant weapons will feel a little different this season.

Despite the positive reaction around the weapon meta, many players are amazed at Raven̵

7;s decision to nerve some of the weakest weapons in the game.

Warzone Season 4 Reloaded weapon balance

SCAR Warzone season 4

SCAR got a significant nerve in season 4.

“Why do they only annoy SCAR, MW AK47, Oden and FAL? These weapons are already some of the worst in the game and have some of the lowest selection speeds for any weapon, says TastyWhaleMeat.

To suggest that these four weapons have been popular in the current weapons meta would be a huge understatement. In fact, only Modern Warfare’s AK-47 manages to make it into the top 30.

Not only do these guns do overwhelming damage compared to those like their meta-counterparts, but they also come packed with some of the highest ceiling height obstacles in the game. There is a clear reason why the majority of the player base draws against such as FARA 83 and XM4.

“Really bizarre changes that seem to make the worst weapons in Warzone even worse for no apparent reason,” says TastyWhaleMeat. “I liked the directional balance updates, but this makes me question how these decisions are made.”

Why do they only annoy SCAR, MW AK47, Oden and FAL? from CODWarzone

According to Raven Software, both balance sheet changes were made to increase the average Time-to-Kill within Warzone. “When considering an individual change, some may seem quite drastic, but they were done holistically and in a way that supported an increase in average TTK in several weapon categories,” the developers say.

“Torso Multipliers were a significant focus for these changes, how often they would act as flat damage increases given how consistently the place can be hit. With reductions to these multipliers, we place greater emphasis on precision – a move that we feel is healthy for the game. ”

Despite Raven saying they will “closely monitor weapons performance”, the Warzone community is still confused as to why some of the game’s worst weapons were hit so hard.

Whether the developers will go back on these nerves remains to be seen, but for now it is best to stay away from the non-meta-blocks.

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