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Valve's New Game 'Artifact' is a perfect machine for making money



During a public hearing on November 27, the Federal Trade Commission (FTC) announced a commitment to investigating loot boxes in video games.

"Given the seriousness of this issue, I think it is actually time for the FTC to investigate these mechanisms to ensure that children are adequately protected and educate parents about potential addiction or other negative impacts of these games, "New Hampshire Senator Maggie Hassan told FTC Chairman Joseph Simons during a subcommittee hearing. She then asked the FTC to commit time to investigate the issue and the FTC said yes.

The next day, developer Valve released Artifact ] Artifact is a digital collectible card game (CCG) like Hearthstone or Magic: The Gathering Arena . does not allow players to earn new cards by playing the game. Artifact does not allow players to earn new cards by playing the game. does and t. The only way to Get new cards in Valve's new game is to buy them, either by purchasing them individually from the Steam marketplace-from which Valve takes a cut-or from packs of random cards, which function exactly like loot boxes: Players are paying for some kind of rewards, but they do not know what reward exactly. It's a gamble.

Artifact is a good game, which comes as no surprise since Valve knows a thing or two about making video games. It's easy to forget, because the company rarely releases new games these days-it's more focused on making heaps of money off its giant digital game platform Steam-but it's the same company that gave us Half-Life and currently maintains two of the most popular competitive online games: Counter-Strike Global Offensive and Dota 2 .

Artifact is based on the latter, and yes, it's a very well designed card game, but the monetization system tarnishes it. Valve is great at making video games, but it's even better to make money and Artifact is a perfect machine designed to efficiently extract value from its players. Det gjør så ved at sælge spillere kortpakker. You do not have to buy them, and I can imagine myself having a lot of fun with Artifact without buying any packs if I tried. Artifact was designed for the specific purpose of selling card packs, and that the fun is just a side effect. Every game is designed to make money, obviously, but Artifact 's monetization methods are so accurate and calculated, I can not get past them.

 artifact

Image: Valve

As for the game itself: Artifact transforms Dota 2 -Valve's 2013 multiplayer online battle arena game-into a card game. In Dota 2, teams of five players fight for control of a large map split into three lanes that feed into each team's home base. Towers and computer controlled creeps defend each lane and players control powerful heroes that both defend their own base and push through the opposing team's defenses. The team that plows through their opposition's defenses and destroys the enemy's base wins.

In Artifact players control an entire Dota 2 team and manage both the placement of five heroes and the minutiae of battle in every lane. Each lane represents a separate game board and a round of Artifact is divided between these three different boards. Spilleren bruker fem heroes i disse landene, mens de spiller kort fra deres hånd, som forbedrer de heroes, hindrer oppositionen og spellere med varierte effekter. Each lane has a tower with 40 health and destroying that tower exposes the core-another tower with 80 health.

Det er en aggressiv kamp med lille plads til defensiv lek. You can not "turtle" in Artifact . In Hearthstone or Magic players have the option to attack. In Artifact each round always ends in a battle. Before the assault, players take turns playing cards that modify how that attack will play out. De kan buffere, manipulere kortpositioner inden for banen, eller implementere mere creeps or heroes. Once both players are done casting spells, the two sides clash and play moves to the next lane.

Artifact is a slowed down and tactical version of Dota 2 . Der er en strategi for at bestemme hvilken lane du skal angripe og forsvare, hvor du skal presse din fordel, og når du skal reise. Sometimes I would leave a lane undefended so I could focus on the other two, other times I would focus down one lane so I could destroy a tower and whittle away at the core.

After paying $ 20 for Artifact and working through its tutorials, I wanted to build some decks and start getting to know the game better. Jeg ville straks forstå hvordan dens marked fungerte, så jeg kunne lære den mest effektive måde at tjene kort. Most digital CCGs allow players to earn a currency through playing the game they can then use to purchase cards. In MTG: Arena winning matches earns gold which players can use to buy card packs. It's the same in Hearthstone and both games have a system whereby you can trade in duplicate cards for individual cards you want.

There's no such system in Artifact . Ef þú vilt fleiri kort, þá þarftu að kaupa þá. There's no way around it. After completing the tutorial, players receive 10 packs containing 12 cards each and 5 event tickets that allow them to participate in tournaments and drafted games. Tickets sell in packs of 5 for $ 5. The 12 card packs are $ 1.99 each. Hver pakke indeholder tilfældige kort, og du vil få duplikater du ikke kan bruke. Spillere kan sælge disse duplikater til andre spillere på Steam markedsplads eller grind dem til eventbilletter.

Right now, there are 280 cards in Artifact and PC Gamer estimated that completing a collection of the initial run of cards will cost around $ 300. That's comparable to brute force buying all the cards in a Hearthstone or Magic: The Gathering expansion, but the difference is that both of these games have methods that players can grind out cards for free. I've never spent money in Hearthstone and I've only spent $ 5 in Magic -the cost of a welcome pack containing discounted card packs. I play a little Magic every night and always walk away with a few new cards. If I wanted to play Artifact I'll have to spend money. That's after I've already put down $ 20 for the base game.

Players have always been able to buy their way towards good decks in CCGs. It's why I quit playing Magic: The Gathering in the real world and took it up again when Arena came out- I'm just going to spend hundreds of dollars every day year. Valve will release more card sets for Artifact and as the game grows, the only way to stay competitive will be to pay.

CCGs have always had a hard time keeping the casual player interested. When I was playing Magic in high school, I realized that I was going to have to spend a lot of money to keep up with everyone or just stop playing. So I stopped. With Hearthstone Blizzard created a game where the casual player could pop in, play a few rounds, win some cards, and still feel like they were having fun. Artifact is a regression, a move back to the bad days of CCGs when card stores were dominated by neckbeards wielding suitcases or cards that you'd never seen and could not afford.

CCG card packs are the original loot boxes. De spillene stole på spillere som bruger mange eller kontanter til å åbne randomiserte pakker eller kort i håpet om å få noe de trenger for å fullføre deres sett. Det argument fra nogle forældre og lovgivere er at disse lootboxene representerer en form for gambling hvor spillere betaler i få dollar for at få randomiserede rewards. In 1999, parents for two 9-year-olds claimed Nintendo had gotten their kids addicted to gambling thanks to the Pokémon CCG. The parents mounted a class action lawsuit against Nintendo and the case rattled around the courts for years before a federal judge finally dismissed it. Video game companies such as Valve popularized this form of monetization in the digital realm and all those old arguments against them-that they are predatory and create an unfair advantage for the wealthy-back.

Artifact will be a success. It's sleek and polished and fun. Two adorable gremlin's float around the decks and they are beautifully animated and silly. Hver enkelt kort kommer med en helt stemmeaktet bit eller lore som spiller når du klikker på dem i dekkbyggeren. It's more complex than Hearthstone and faster than Magic: The Gathering . I want to invest my time in it, but I will never because its monetization system sucks.


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