Death by daylight developer Behavior Interactive has shared an update that reveals what changes are planned for the game in an upcoming major update.
According to a statement released by the studio, we can expect updates to six of the multiplayer survival game’s six benefits (Diversion, Fixated, Hex: Undying, Iron Maiden, Open Handed and Second Wind), as well as some major changes to the game’s HUD and UI.
After four years and a tease last year, the developer notes that it feels like the time is right to use a major overhaul of the game that will see extensive changes for both Survivors and Killers.
The most important changes that come to the game̵
The newly redesigned HUD will better indicate what benefits, items and supplements you have picked up in the session, while showing how many generators are left to fix and the condition of other survivors.
If you are a streamer or want more control over the user interface, do not worry: a scaling option will be added to the game that allows you to customize where HUD sits relative to everything else on the screen.
We’ll also see a change in the way matchmaking works in the game as well (undoubtedly to the delight of more competitive players), and when the developers are happy with how matchmaking works, it plans to introduce ‘rank rewards’.
“Since ranks will no longer be used for matchmaking, they will instead be turned into rewarding dedicated players. Each month, everyone will receive blood points based on the highest rank they have reached, and then reset to rank 20. “
On top of all this we will also see a graphic overhaul of Gideon Meat Plant and Crotus Prenn Asylum as well. These new images teased in the video and over on the game’s blog.
There’s a lot going on in the game, then – and there’s probably even more to come when this Mid-Chapter update falls. Hopefully we see something similar to the Silent Hill theme that landed last year.