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Home / Technology / Ubisoft Role-Plays the Villain in 'Assassin's Creed Odyssey' – Variety

Ubisoft Role-Plays the Villain in 'Assassin's Creed Odyssey' – Variety

Among all the gorgeous visuals, the dramatic music, and the frenzied action featured in the promotional materials for "Assassin's Creed Odyssey" there is one theme that is always strongly emphasized: the focus on choice as the game's central mechanic . This is somewhat unusual, considering that previous games in the series have always insisted that the stories we saw unfolding in the Animus (an advanced piece of technology that would let an individual virtually inhabit a simulation of the memories encoded into the DNA of their ancestors) were Set in stone, that the past unfolded the way it did and that there was no way to change it within the simulation. I det forrige spillet, en ny model af Animus var udviklet, som ville give nogen adgang til andres hukommelser, uanset deres linie, så længe de havde en prøve af individets DNA. And in "Odyssey," developers announced the ancient Greek DNA players were explored " old and imprecise ," meaning that the animus simulation would sometimes be unsure about how to proceed with regards to small details. Den implikation er at Layla, Pilot of the Animus, og derfor spilleren, ville være nødt til at prompte maskinen i disse øjeblikkere, og fylde de små gaps i simuleringen inden for de begrænsninger, der er givet af den aktuelle historie.

Of course, the most obvious choice (and the one touted most during the game's marketing campaign) comes at the outset of the game: will you play as the male or female version of the mercenary hero? Soon after, you are asked to make another important decision about how you will interact with the animus simulation. Will you choose the more traditional Guided Mode, in which the Animus provides you with a Zeus's eye view of your current objective via markers telling you exactly where you need to go? Or will you attempt to immerse yourself in the mercenary's story in Exploration Mode, collecting clues from other characters to guide your travels along the dauntingly big world map?

Once the simulation begins in earnest, the number of choices you must make grows exponentially . When it comes to combat, "Odyssey" picks up where "Origins" left off, giving players a branching skill tree that will let them stitch together classic "Assassin's Creed" style stealth kills with bowmanship and leaf work . Spillere må også vælge deres udstyr fra et potentielt overvældende antal valg, tilpasse og opgradere deres foretrukne stykker på den måde at maksimere kamp effektivitet, men denne frihed kan føle sig mere som en byrde end en velsignelse til nogle. Da er det dizzying array of side quests og valgfrie fortællinger du kan velge å engagere eller ikke som mood strikes; i tillegg til at oppleve din mercenarys hovedhistorie, kan du også beslutte at låne din spyd til Spartanerne eller Athenerne under Peloponnesisk krig, som slår efter fiendens linjer for at ødelægge forsyninger, harming moral ved at målsøgende civile ledere og deltager i chaotiske battlefield melees that feel like they were pulled right out of "300." You can also choose to turn detective and track down members of the Cult of Cosmos, a secretive order that is manipulating both sides of the aforementioned conflict. Du kan også, for første gang i serien, vælge at engagere sig i en lidt ekstra-curricular nookie i mellem missioner om du er i den ting.

Og ennå, alle disse valg introducerer en grundlæggende spørgsmål om hvordan spillet will eventually fit into the rest of the series. "Odyssey's" Animus might have the extra computational power to fill in unknown bits of history, but the larger forces that surrounded the mercenary protagonist in the past and that continue to direct the fate of the world in the present of the franchise's storyline remain in place Het maakt niet uit of je tegen Sparta of Athene strijdt, ongeacht wie je kiest voor romaans, en hoeveel samenzwerende cultisten je doodt. If this is the case, then do any of the choices the game has on offer really matter? Or are they more window dressing providing an illusion of control to the player as they march through a scripted story taking place in a deterministic universe?

Compassing these frustrations are the final set of choices that developer Ubisoft offers players of "Assassin's Creed Odyssey:" the option to buy souped-up weapons, experience boosts, and in-game maps revealing the location of valuable treasures in their online big. Ubisoft representatives have reportedly denied manipulating the game's difficulty curve to steer players towards making these additional expenditures, calling them " 100% optional for players who want to supercharge their progression" and declaring that they "Det var strengt når det føles som om spilleren er blitt korrallert i et område og tvunget til at gennemføre gentagne sideopgaver til niveauet før man går videre til det Next area, and thus the prospect of making these periods of enforced downtime shorter feels extremely tempting, if a bit slimy.

Maybe the decision to partake in these microtransactions is itself a brilliant bit of meta storytelling on the part of Ubisoft. Na alles, in een manier, de morele dilemma die zij voorstellen reflecteert de ideologische scheiding die de twee grote stadstaten van Ancient Greece; Just like the Spartans, players can decide to engage in a masochistic, dutiful grind towards perfect mechanical execution. Of, net als de Athenians, kunnen ze hierarchische regimentatie in favor van grotere vrijheid, zo lang als ze niet betalen extra voor de privilege. Of misschien al deze extra monetisatieprogramma's vertegenwoordigen Ubisoft's poging tot rolspel als hun eigen reeksen villains, de Abstergo Corporation, die zich onlangs begonnen te dabble in video game productie in eerdere titels. Either way, it must be said that purchasing the experience booster makes the game flow much more smoothly. Megan Condis is an Assistant Professor of Game Studies at Texas Tech University.

Megan Condis is an Assistant Professor of Game Studies at Texas Tech University. Her book, " Gaming Masculinity: Trolls, Fake Geeks, and the Gendered Battle for Online Culture" was published in 2018 by the University of Iowa Press. She blogs at https://megancondis.wordpress.com/ and you can find her on Twitter @ManCondis.

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