Wii U effect … that was the Nintendo joint six months ago when Wii U came out. It was an interesting little console, but it was not possible to pick up a significant audience due to poor sales, being too expensive, and having poor support from third-party developers later into the life cycle. Worse still is that many of the gates to Wii U did not sell very well and also suffered from quality issues, such as having terrible graphics or poor playability. While Wii U had some moderate support early in life, eventually resulted in the complex issues in gaming companies that left Wii U, allowing Nintendo to manage itself. We see a smith of the remaining effect bleeding in the Nintendo Switch, where some gaming companies support projects on Switch after they first announced them or prototyped them on Nintendo hybrid hardware. A game, especially, which originally belonged to the Nintendo switch, but which is now celebrated by the publisher, is Ubisoft's multi-disciplinary, open-world extreme sport game, Steep .