Mark Foster (Death̵
“We are still quite young, but this is definitely the biggest and most ambitious game we have made,” said Fenn. “We have gone out with a rather expansive and varied world that we think has its own distinctive atmosphere and vibe everywhere. It is full of little hidden details [and] big secrets. “
The collected souls of defeated enemies act as currency, and with enough players can upgrade the crow speed, weapons and other stats in the grayscale world called Hall of Doors, which the rich crows occupy. From there, players can enter the doors while unlocked to jump to specific areas of the colorful, open world where they will fight bosses for souls, meet nice forest spirits, or run around trying to find the game’s collectibles, Shiny Things.
“If you go exploring after you’ve got a new power, you can find these little ornaments in the game … You get to look at this nice little model who wants to have lore attached to it,” Foster said. “Some of them might give you clues that can be used elsewhere for other riddles and things.”
Foster and Fenn said game franchises like The Legend of Zelda and Dark Souls were inspirations in Death’s Doors’ design, along with aesthetic inspiration from Studio Ghibli movies. But as with Titan Souls, Foster and Fenn said they aimed to design Death’s Door with a tight, minimalist and fast-paced battle.
Death’s Door is on its way to Xbox consoles and PCs this summer. For more information from the ID @ Xbox Twitch Gaming Showcase, be sure to read IGN’s preview of Nobody Saves the World.
Miranda Sanchez is the Editor-in-Chief of Guides at IGN. You can chat with her about video games and fountains on Twitter.