Valheim, a viking survival game made by a team of just five, has sold two million copies in less than two weeks. That’s … carry the five … divide by nine … one million copies a week!
It was only Friday there Nathan wrote a post to celebrate the Norse nerve switch, an article so good that I had the game installed before I was halfway through reading. It turns out that I joined quite a few.
It’s fair to say that things are going pretty well for first-time indie team Iron Gate. By releasing the game to Steams Early Access a couple of Tuesdays ago, it has since sold over two million copies, the developers revealed in a post today.
Their joy is quite happy to see. “Everyone at Iron Gate has really appreciated all the messages, love, questions and thoughts from all of you, so please keep coming!” they say. “And again, a big thank you to you all for helping us reach this ridiculous milestone of less than two weeks sailing to Early Access.”
“Forget longboats,” Iron Gate adds, deciding to drop some history on us. “[We] has now broken a 700+ year old record by boasting of the largest Viking population in all of human history. As a reference, the previous peak in Viking numbers was set in 1300 AD. and was about 500,000. ”
In fact, they came cursed close to a live reunion, with 360,000 contemporaries this weekend. And this is less than fourteen days in a planned year-long Early Access development. My back-of-a-Google math estimates about $ 28 million to them and Coffee Stain Publishing, after taking off Valve’s hefty tithe. Which is pretty life-changing money.
I think it’s pretty exciting that this can still happen on Steam. It seemed for a moment there that the days of one The Stanley parable-type overnight indie success was over, to the newer sudden success of such as Among us and Fall Guys. Kudos, Iron Gate. Just do not get angry, but definitely buy a castle.