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This is the right time to give Destiny 2 a second chance



How much do you like theory theory sweet loads? Given that you're already on this site, I hope the answer is & # 39; show me the sails and I want to split them & # 39 ;. Whether you're min-maxing for optimal DPS or creating meme based around some ridiculous combo, games such as Exile, Dota 2 and Guild Wars 2 offer the kind of depth normally expected from Marianas Trench. I'm not about to tell you that Destiny 2 offers that kind of creative flexibility, but I want to say that this week's patch which made major changes to core systems, was significant enough to ask me to create this Google doc to track all the load I wanted to test.

The most important change affects the way the weapon tracks work. Sniper rifles, fusion guns and shotguns have all been moved out of the big track and into the primary and secondary tracks, giving you more uptime with powerful weapons that were previously ignored since they had to compete with rocket launchers.

There are a couple of exceptions from the new system in the form of exotic exotics like Whisper of Worm Sniper Rifle and Legend of Acrius Hailers, who have lived in the big track. Bungie also called the damage to weapons that changed tracks, but the overall result is a sandbox with a dizzying range of loadout options. Finally, players no longer need to pick up with health friends with scouts like scouts because they ran out of ammunition for their only big gun.

  Sverd is still in the big track, but has received more ammunition to compensate. 1[ads1]9659005] The swords are still on track, but have had more ammunition to compensate. </p><div><script async src=

As soon as the update went, the players ran to try what looked like the most OP new buildings. For the most disgusting damage, it meant pairing the poor IKELOS shotgun with the Whisper of Worm Sniper Rifle, which is the current boss-smith of choice. Both guns are best-in-slot and relatively difficult to get, so the chance to use them together was thin for those of us who got stuck with the game. Combine these with the Midnight Coup, the handcannon from the Leviathan raid that stacks bonus damage to successful killing and you have what many players want to agree on is the best load on paper.

However, to borrow the old football club, the game is not played on paper. That load is powerful, but it is also obvious. I have had fun with mergers instead. These blow up a gizmo of fizzing energy that evaporates the target, but was largely shifted to hipster status due to being stuck in the power line. Now that mergers have moved to the energy track, it's another story. I pulled The Wizened Rebuke out of my vault and was scared of how well it felt. Its & # 39; Backup Plan & # 39; perk means that when you switch to it, the weapon is read instantly and has a reduced charging time. Rebuke dropped from the Iron Banner PvP event, so it's no surprise it feels particularly crazy in Crucible. Flip to it and delete a hail rusher just does not get old.

  During a patch, Telesto has been barely used for S-level.

During a patch, Telesto has gone barely used for S-level.

Talk about Crucible: Another fusion gun, Telesto, is everywhere right now. Telesto is exotic as the community already had the nickname "The Besto", and it's even more expensive after the update, partly because its sticky little projectiles generally ignore the injury, but also because the signature sinter launches your kinetic and energy weapon on multikills. This means that Telesto can actually load itself now. Probably a bug, but a lot of fun while it lasts.

Regarding the overall health of Crucible, although it's early days, I think it's fair to say that team shooting meta like such teams that travel around nut-to-butt and the use of a host of weapons like Vigilance Wing and Graviton Lance to dominate the courses is over. That said, laning is likely to be replaced by shotguns and snipers with a killing, which may not be a good thing. But for now, it feels fresh and exciting, although I'm skeptical that these were the weapons that Bungie used the entire Destiny 1 to balance in PvP. Honestly, though, I do not speak well. I'm too happy that PvE has been revitalized.

A Daring Gambit

Despite the fact that these weapons changed in my list of things that would help people return to Destiny 2, I did not have much hope that it would actually happen. Making basic changes to integrated systems does not happen often in this kind of "live" game, so kutos to Bungie to be brave enough. The hard truth is that, like many of the life quality changes that have happened since Destiny 2, is unrestrained launch, these game play changes are good because they give back the feel of the first game. I'm talking about nuclear power fantasy about killing things with rommagi, something that's so much spicier when you do not have to carefully ranting your favorite guns.

You can see yourself this Saturday with one day free trial of the new Gambit mode.

But hey, do not take my word for it. I am well aware that I'm the boy who shouted "sweet-knit world shooter" at this point and the truth is that even in the darkest days I continued to play. Instead, you see this Saturday by diving into the new Gambit mode this weekend, which has a one-day free trial . It is a unique hybrid of PvE and PvP that captures the thrill of competing as a layer of (theoretical) slightly less of the salt that comes from being constantly darkened and bagged by human opponents.

It's not all sweetness and ability to activate light though. The patch came with a number of known issues including an impact of hand guns on PC. Hopefully is just a mistake and not an erroneous attempt to adjust weapon behavior across platforms. Bungie said that it is expected that most of these issues will be timed for the next Tuesday's launch of the Forsaken extension, so we know soon enough.

With Forsaken, there are several systemic changes, the most remarkable return of random perk rolls over most weapons and armor. Again, these rights are another confusing design mistake. Chasing Good Role & # 39; combinations of perks in Destiny 1 may seem to be a function, but at least hardcore players gave a reason to continue signing in. Destiny 2's weapons, which previously had static perk rolls, meant that duplicate drops (of which serious players so hundreds) were irrelevant beyond powerballs.

Random rolls mean that players will receive truly tailored equipment that they can use to create buildings that fit their playing style. Combined with new and more interesting weapons and armor modes, further subclass trees and a revised Masterwork system that enables more granular statfinity, this means the level of customization that many of us want will finally come to the game. In that sense, Forsaken represents the culmination of Bungie's long-standing face, which gradually added depth and slipped back into a game that had swung too hard to appease the informal end of the audience.

Makes Destiny Strange Again

If you are thinking about dive in again, know that it does not matter if you do not have any of the weapons I've recommended above. Thanks to random rolls and soup-up counter systems, equipment falling in the Cause will quickly exceed what's available and all exotic things will still be available. As with games like World of Warcraft, new and back players will also be able to jump directly to a relevant power level on Day 1 using a one-time usage that comes with DLC.

No good comes from flying triangles. This is likely to be "The Darkness" (and worse than the band).

So yes, I think now is the right time to come back. Lots of careful improvements have been made during many updates, filling in what was a painful anemic endegame. Destiny 2 of today has more raids to play, which I maintain is some of the best team-based shooter on PC, plus a new one that will be live on September 14th. The reason will also have the series's first ever-endgame destination in the form of Dreaming City as promised will be packed with quests and mysteries, just like the Whisper mission. The expansion will also make the game surprisingly rich lore browsable in-game for the first time.

"We want to make Destiny weird again," said Steve Cotton, director of gaming at the beginning of vidoc Bungie released this week (see below) describing what will be included in the new annual passport. The three DLCs that come after the Forsaken, along with seasonal Updates that all players receive seems to be a better plan to avoid tolerating the dry content that has driven Destiny over the years. I'm also hoping that they will build on the great revelation of The Darkness, the ultimate antagonist of the series, so far just suggested in form of any threatening pyramidal ships. It's probably what the computer memory detectives on Reddit think.

We will probably not see things happen before the Penumbra expansion is coming next summer Before I look forward to hunting ultra-rare weapons from the golden age as part of the Black Armory content in December. Is there a sword that is also a sniper rifle in the footage? Or maybe It's a sniper rifle that burns swords. Anyway, sounds like the kind of thing I need in my Google doc.


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