If you’ve wandered around Night City in Cyberpunk 2077, you’ll probably have noticed that the pedestrians in the open game seem a bit forgetful about what’s going on around them. They are surprised when you encounter them, and often do not seem to be aware that things are happening right in front. Thanks to a practical new mod, you can sharpen your situational awareness and make them behave more like real people trying not to be hit by cars.
Alternate Crowd Behavior mod by TemplarGFX is not a full-mod mod, it is instead a fine-tuned .ini file that changes some of the distance thresholds for Cyberpunk 2077 NPC. In particular, courage increases the distances that pedestrians will notice obstacles in the way, and that includes V ̵
Courage also makes some more changes – NPCs need less “personal space” while walking, which means they will accumulate more naturally and are less likely to disappear in thin air while not looking at them (they will still disappear if you do something that scares them, however). Tweak also increases the number of NPCs allowed in a scene at once – which is an interesting reversal of the fashion that makes Night City a ghost town by removing all cars and pedestrians, using the same type of .ini file customizations. as this alternative behavior hack does.
Here it is in action. Recording from the modified behavior starts at the 1:30 mark:
To try it, go to Nexus Mods and download the files. You will find two files in the compressed archive, one with the name altcrowdsfull.ini and one called altcrowdslite.ini. These are ‘full’ and ‘low’ versions of tweak, respectively, and it’s important to note that installing one of them will increase the load on your PC’s CPU – as you can imagine, keeping track of more NPCs. Behavior means more work for the computer processor.
Select the version of the fine-tuning you want to use and drop the corresponding file in the folder Cyberpunk2077 engine config platform pc . When done, you are ready to mingle in a night city full of people who are not as sleepy anymore.