One of the exciting attractions of Universal Studio Japan’s Super Nintendo World is Mario Kart: Koopa’s Challenge Tour. Koopa’s Challenge is one of the first attractions you will want to check out, and it may well change depending on the time of year you visit.
And now, thanks to a recent press conference where Universal Creative executives were asked about how the technology was used in the park, it was revealed that the Mario Kart tour was built using a game engine. In addition to VR being used on the attraction, the technology was also implemented to give the team access to the park digitally and from afar. Global executive producer Tom Geraghty explained: “We also used the technology in the design process. We built the whole country in VR, and the design team could look around in one place and get lines of sight and find out where the elements should be moved.
“Mario Kart was built in a game engine, for so long [senior vice president Thierry Coup] was back in the US, he could actually run Mario Kart in a game engine, and give us notes in Japan. ”
Senior-VP shared some exciting opportunities for how the trip could also be changed at short notice. This can be used for real-time events or themes in the future: “Because it is in a game engine, we can continue to update, upgrade and add new characters [in], change theme, change actions on the go. So if it’s a special event, anything we want to release can be done overnight if we really wanted to. It makes it so much more flexible – it freshens up the experience. Every time you return, you can experience something new and exciting. ”