A YouTuber called SKELUX has discovered a hidden "minus world" in The Legend Of Zelda for NES.
For those who are unfamiliar with the term, the concept of a minus world was popularized by the original Super Mario Bros. which allowed players to easily access an area called World -1. The minus world was really just a by-product of the way the games were made when then (it was basically a computer scrap), but the fact that it was playable and hidden, made it one of the most compelling parts of Super Mario Bros. inheritance.
The minus world discovered in The legend of Zelda in is a little different. In order to access it, SKELUX had to write about the game's code so that he could travel to an outside area of the game's map. Interestingly, the game's code confirms this site by referring it to negative integers. That apparently backs up the common belief that many classic NES games have a minus world of their own.
When SKELUX actually entered Zelda minus the world, it became strange. It seems that Zelda minus the world is more of a legitimate data dump than that found in Super Mario Bros. It has a seemingly random spread of enemies and other environmental objects, as well as some really bizarre design concepts that were either cut from the game or are a result of the way this site treats the code it has.
Nevertheless, the fact that this world is obviously not available through traditional gameplay and the fact that it is not really a playable area even if you bother to change the game code in a way that gives you access to it means Zelda s minus the world is really not that convincing Mario s. It's a pretty little piece of design history, but we are willing to bet that the vast majority of games from many eras contain something similar .
Having said that, we are interested in seeing what other SKELUX detects in other games.