If there is one thing you want to change Biomutant, it’s the narrator. If there is another, it is the overly long and bloated training. If it’s a third, it’s the sheer amount of chats some NPCs will flood you with. Okay, maybe Biomutant is not exactly flawless, but a big patch today suggests polishing down some of the rough edges of the open world RPGs.
Patch 1.4 is officially out today, but only for PC gamers. (A console update is scheduled for an unspecified future date, a delay developer experiment 101 chalks up “to the submission process and so on.”) It’s a big one, tackling everything from tutorial training to the various minor issues you ‘expect from such updates. It also improves the new game +.
First up, the guide. The chance of lifting has ticked off, like the number of enemies in that opening area, Bunker 101. The overall pace has also been trimmed, especially by reducing the length of conversations with Goop and Gizmo. Hopefully, these conversations are actually conversations now, rather than reductive loneliness about good and evil and the end of the world.
That’s not it Biomutantthe narrator is bad. Actually stated by the lush David Parker Shaw (Nine parchments, Warhammer: Vermintide 2), he is actually quite excellent. He’s just … a lot. Not only does it constantly remind you of the weather or time of day, but also translates all the lucky language for all the NPCs. After today’s update, NPCs will say less gibberish before the narrator kicks in. You will also be able to turn off the narrator or gibberish when talking to NPCs.
When you start a new game +, you can choose between benefits across all five starting classes. Even if you do not have the sixth class, Mercenary, which was limited to those who pre-ordered the game, you will still have access to all the class-specific benefits. When reached for comment, representatives of Experiment 101 said Kotaku that the Mercenary class promises benefits from all the other classes.
But the patch is not just peach and sauce. In addition to the improvements, Experiment 101 has added some checks and balances to the single player game’s more powerful skills and equipment. The damage multiplier for Dead-Eye’s “sniper” advantage dropped from 2.0 to 1.25. Meanwhile, additional tracks for protective suits – the outfits that give 100 percent immunity to one of the game’s elemental dangers – have apparently been removed. And the rate of fall of healing objects is reduced. Oh no, what do you want to do with the 256 health packages already in your warehouse?
Update: 11:20 AM ET: Updated text to reflect comment from experiment 101 on the benefits available in the new + game.