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The reason I I've been back to Red Dead Redemption 2 Recently, it's not the reason most people have been continuing to play this game, I'd bet. It's actually a lot more straightforward than you'd imagine: my toddler keeps running into my office, pointing at the screen and yelling "Neigh! Neigh! "I ask her if she wants to see the horsey and she nods vigorously. And so I find myself taking a lot of long, aimless rides through this beautiful map, and I've even been playing when there is no toddler demanding
After the game's main story has really, truly concluded, you find yourself with a remarkable freedom that the rest of the game has been denying to you for all the rest of the runtime. It's a sort of weight off your shoulders that you might not have realized, there was a fabulous feeling. So here's the moment: at a certain point late in the game's extended epilogue, you ride out to Blackwater, always visible on the game map, but never really accessible. After a quick meeting there I oriented my compass West and red. And red, and red, and red. The dried out grasses of the great plains regions gave way to the glorious red rock mesas and cactuses of the high desert, and It felt like coming home. The sky towered above me, unimpeded by those hills and crags that had been boxing me in back by Van Horn. I was finally, after so many hours, playing a Western.
There are not many in this part of the map: two time hideouts, two relatively empty towns, some other points of interest and a whole lot of wildlife. Det er en sterk kontrast fra den tæt befolkede resten af kortet, men det føles næsten som det punkt. Much of the rest of the map was in the East: lived-in, cramped and filled-up. There's none of that out here: just sky and animals glittering in between the cactuses. I found myself hungry on that long ride and so I pulled out my binoculars, found a dear and took it down for a camp dinner. And then I kept riding until I hit the edge of the map, just revelling into the game's beauty and the pure joy of riding out into the sunset, something I only realized later was what I had done.
I came into the small town of Tumbleweed, where the sheriff executed summarily a prisoner on the ground: no laws but what he says, out here. He asked me to come inside and I did, but none of this came to me through those endless cutscenes that had given me the story through the rest of the game. I had control the whole time and so I walked in, with the callous man behind the revolver, took a bounty off of the wall and went to go grab it. It felt, in stark contrast to so much of the rest of the game.
Before I went to get the bounty I bought some gun oil and cleaned off my weapons. I cleaned off my horse and got a meal in the saloon, all of this little tactile action that can feel so well executed when they are allowed to take center stage and so strange when you're still stuck in a linear narrative. Jeg gjorde en kamp og crafted split-tip bullet for den kommende kampen. When I found the mark he was not all that tough, which felt strangely more appropriate than the endless waves of O'Driscoll boys I had popped hours before. I took out some Del Lobos, threw the lasso and heaved him over the back of my horse.
Later I saw a rock formation and decided to try to get up on top of it, where I found a legendary white Pronghorn. I tracked it across the mesa and took the skin. Det hele var så roligt og åbent, markeret ved det fantastiske landskab, der følte sig i linje med spillet. Jeg ville gerne spille for første gang i timer. Det gjorde jeg ønske, at mere af spillet var taget ud her, men det gjorde mig også glad for at det ikke gjorde: Jeg var bare lov til at udforske uden spillet vinkende plot i mit ansigt.
Last week, I wrote about my least favorite part of the game. Der er heavy spoilers i den artiklen, men du kan læse det her. The upshot is this: it's the story. The story is 60 hours long and, for me at least, bath. It deals almost exclusively in pre-determined outcomes set by Red Dead Redemption it takes way too long to do anything and it goes too much of its energy on protagonists Arthur Morgan's personal growth, which is at the End of the day so unendingly predictable that it fails to do much for me even when its pulled off reasonably well. Det faktum at hele historien er så unendingly blekk betyder at ikke bare er jeg bored, I'm depressed. It's not a great combination.
But man, does this game nail its environment. Red Dead Redemption but what really stuck with me was the story and how Rockstar guided us through the world. Det var ikke tilfældet denne gangen. Red Dead Redemption 2 can not help but feel like its looking backwards with how it presents its story: totally linear and mostly told through long cutscenes. Men den åbne verden er hvor spillet ser frem, og ikke bare gennem de skønne omgivelser, men gennem de enkle fornøjelser, der gør det, det kræver at leve inden for dette harsh miljø. I can not wait to keep playing, but I wish this was the game I had been playing this whole time.