The new Warfront activity is one of World of Warcraft : Battle for Azeroth s most sought after features. Not only does it mark the theme by forcing Horde against Alliance on a large scale, but it also belongs to the good old days of Warcraft, the RTS series. In beta, Warfronts is exciting and fun, but I have some concerns about how they can stay that way for more than a few lessons.
The Battle of Azeroth will start with just a Warfront, the battle against the Arathi Highlands in the eastern kingdoms. When the players have the maximum level in the expansion, they can contribute elements, gold and resources to their faction's war effort. When a fraction reaches 1
While Warfronts is strictly PvE, players will go against the opposing faction's NPCs. After a week or so, the faction that launched Warfront will automatically "win", claiming the Arathi Highlands for itself. The other faction will then work for a war effort to take back the Arathi Highlands, gain access to Warfront. The fraction currently controlling Highlands will gain access to exclusive world assignments in the area.
The fashion is meant to feel like a Warcraft 3 battle, only with a different perspective and no external device control. Players will spread around the map and start cutting trees to collect wood or collect iron from the mines. They can then contribute these resources to building materials, upgrade their waves of troops, rent mercenaries to travel with them, or launch a siege on vehicles to knock down the enemy gates.
The player's page will press into each area, remove it from the opposite faction and access a new tool or device. Once the vehicle is built, the mode will move into the end game. Players must defend their siege units until they open the castle gate. Once the players have entered the castle, they must fight a boss from the opposite faction. After beating the boss, players will leave Warfront and get some high level equipment.
Warfronts starts as fun and engaging and will be quite rewarding in the first weeks after Battle for Azeroth launches. But after doing the same Warfront twice during the expansion beta, I'm not sure how interesting it will be after the third, fourth or fifth time through. The idea and even implementation are fun, but Warfronts seems to be a task for equipment and reputation for less than a month in the expansion.
The issue around Warfronts is how often they change. Does Blizzard have ways to mix today? Or do players have to wait for new Warfronts before they get something new? How often are new Warfronts added? Like so many things with World of Warcraft it's hard to tell where the function will be a year or even three months from now.
In the launching state, Warfronts are fun enough, but they do not seem exciting or repeatable in the same way that other World of Warcraft activities are. Hopefully, we'll see them evolve over time like all World of Warcraft 's great systems. For the release date, be sure you will enjoy the first time. But do not expect to enjoy your other go-around with the same wide eyes.