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The archangel of Valor's full talents and abilities is here



▲ Imperius is the newest Bruiser to get into the nexus.

Overview: Leader of the Angiris Council and Aspect of Valor, Imperius has with great force led the armies of the armies to countless victories over the demons in fiery hell. While his methods are exact and serious, there is no major defender of justice throughout the creation.


Basic abilities

Celestial Charge (Q)

Lunge towards a targeted direction and staff who have 35 injuries. If an enemy is completely hit, Channel Stun can for 1

second and agree 70 extra injuries when complete.

Cost: 40
Cooldown: 10

Solarion's Flare (W) [19659007] Release a burning wave that treats 100 injuries. The enemies hit by the center take 50 bonus damages and are reduced by 40% for 3 seconds.

Cost: 60
Refrigeration: 8


Melted Armor (E)

Shroud Imperius in Flames for 3 seconds, strikes a nearby enemy for 19 damage every 0.25 second. Imperius heals for 100% of the injuries being treated, with healing doubled against Heroes.

Cost: 50
Cooldown: 12



Property


Valorous Brand

Every basic ability marks the enemy Heroes hit for 10 seconds. Basic attacks consume the target grades, which make up 30% bonus damage per day. Mark.


Heroic Abilities


Angelic Armaments [R1]

Collect a ring with burning swords that gives 1000 Shield for 3 seconds. If the shield lasts for full duration, this property can be activated within 5 seconds to start 6 swords

Cost: 60
Cooling: 60



Anger's anger [R2]

After 0.75 seconds, charge in the target direction, lift the first enemy altogether in the sky. While in the air, Imperius can control the landing site by moving. After 2 seconds, slam the target into the ground, handle 375 injuries and improve them for 1 second.

Cost: 80
Cooldown: 80



Level 1
[Q] Impaling Light

Quest: Stun several enemy heroes with a single celestial load. Reward: After Stunning 2 Heroes, the cooling decreases permanently by 2 seconds. Reward: After Stunning 3 Heroes, the cooling decreases permanently by another 2 seconds.

[W] Consuming Flame

Quest: Hitting Heroes with the center of Solarion's Fire increases the center damage by 10, up to 150. Reward: After hitting 15 Heroes, Increase the Solarion's Fire Slow by 15%.

Burn The Impure [W]

Consumer a Solarion's brand mark deals with bonus damage equivalent to 3% of the hero's maximum health.


Level 4

[W] Bulwark of Flame

Hitting a Hero with Solarion's Fire gives 60 physical armor against next 2 enemy limitations. Saves up to 4 costs.

[E] Unshakable Faith

Activating molten armor removes roots and brakes. If a deactivation effect is removed, 250 heals are healed.

[Trait] Battle Hunger
Heal for 82 Health for every Valorous Brand mark consumed.


Level 7


[Q] Flash of Anger

Hitting a brand marked with Solarion's Fire with Celestial Charge deals with 160 damage around the target.

[W] Blaze of Glory

Solarion's Fire leaves a line of scortched earth along the center, exploding after 2 seconds and handling 125 injuries.

[Active] Holy Fervor

Cooldown: 18 seconds

Enable to get the next 4 basic attacks to complain for 157 injuries.
Level 10


[R1] Angelic Armaments

Collect a ring with a burning sword that gives 1000 shields for 3 seconds. If the shield lasts full length, this property can be activated within 5 seconds to start 6 swords against an area, each with 140 damage to the first enemy.

Cost: 60
Cooldown: 60


[R2] Anger's anger

After 0.75 seconds, let in the target lift the first enemy in the sky. While in the air, Imperius can control the landing site by moving. After 2 seconds, slam the target into the ground, handle 375 injuries and improve them for 1 second.

Cost: 80
Cooldown: 80





] Level 13


[Q] Pathetic deaths

Better enemy healers with celestial load reduce damage by 35% for 4 seconds.

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