Before I started playing this week's new game, Tetris Effect I found myself tempted to compare it with other versions of the puzzle series. It's a simple trap to fall into ̵
However, shortly after I entered the Tetris Effect with a PlayStation VR headset firmly attached to my head, I thought surprisingly about this game: not to another game or sequel, but to one event. In particular, I thought of the last classic Tetris World Championship, held in Portland, Oregon, in October.
A 16-year-old Joseph Saelee called the game world by raising experienced veterans from the 1989 NES version of the game and winning everything. You've seen Tetris before, but never like this – with a multi-camera rig showing progamer faces as they pound through ultramodern sessions incredibly (helped to a small extent by a "hyper-technical" technique used to keep the sessions gone beyond this version's "kill screen"). I will never forget what I saw. What was developed was not revolutionary, but the presentation, the drama and the feel of an old-fashioned birth made the competition particularly exciting.
The experience level of the famous and the amazing slamming together, all wrapped in a carpet of tetrads-can also be found in Tetris Effect . It speaks to the game's brilliant guiding principle: Not to exaggerate Tetris but to celebrate it recently. In October, I saw Saelee as a victory, and then he held a tetraded trophy in the air while fighting through tears, clearly beside himself. The closest I will ever match to Saelee's emotional state has come from playing Tetris Effect .
Unconscious Casting Potential
It's not to say that this game does not create any exciting tweaks and changes to what has happened before losing blocked video games. But any conversation about Tetris Effect should start with the focus on the word "Effect" in the title.
Improve Games' last Tetris press tour included stories about the series's hypnotic effect on the human brain, either through anecdotes or formal research. The phenomenon of closing your eyes and seeing endless falls Tetris Shapes or feelings that the game has invaded your dreams (or sometimes nightmares) has been explored to some degree in scientific studies. Researchers have themselves investigated how memory displacers have retained Tetris -related information after playing the game for a long time.
In an interview, manufacturer Tetsuya Mizuguchi confirmed to Ars that he wanted to make an official Tetris game for years. He had even tried to secure the series's license before he developed rhythmic puzzles like Lumines and Meteos in the early 00s. These series are about levels where the blocks, backgrounds, music and sounds are synchronized together; In the Lumines case, this aesthetic touch also affects the game as an hour meter accurately determines how to break and break the game's puzzle blocks.
Tetris Effect is then married with Mizuguchi's views and sound design philosophy with Tetris subconsciously cast potential. If we all see Tetris at the corners of our minds – in the milky tail of sleep and dreams and meditation – so why not emulate the powerful feeling in a free-standing game?
Whether playing ] Tetris Effect in VR or on a standard TV, you can still look forward to a game similar to other standard, old-fashioned Tetris games. The meaning will players focus their attention on a standard 2D control of falling pieces (10 blocks wide, 20 blocks tall), unlike a puzzle-shaped root of 3D pieces a la Tetrisphere .
In VR, the default Tetris display is the distance I want to call about an arm's reach while the board fills in the middle of a TV screen in 2D mode. (In both cases, you can adjust exactly how zoomed in the motherboard appears either through the pre-menu or by pressing a joystick in the middle of a live session.) Where Tetris Effect is different, how is it filling it? virtual space around the table, either within VR or on a TV screen. A clear sync means that you will never lose control and its falling blocks, but the entire periphery – all over and below – can either sparkle with particle effects or burst out with elements like creatures, planes, and planets
In our review time, discovered we have about 33 playing fields (known as "skins"), and these affect your game more like Meteos than Lumines . The images, block shapes, colors, sound effects and music are tied together, but they do not affect the basic gameplay. Tetrads fit together and fall in the same way at the aquarium level as they do in the sweeping desert.