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Super Smash Bros. uses a complete update to the Nerfing Wii Fit Trainer



Can't yoga you out of this, Wii Fit Trainer.

Can’t yoga you out of this, Wii Fit Trainer.
Screenshot: Nintendo

Super Smash Bros. Ultimate Balance changes tend to come in waves. As developers add new content to the game, players can expect to be met by a handful of character adjustments across the extensive list. But in the latest update, Nintendo’s makers set their sights on just one fighter: the Wii Fit Trainer.

The only line in today’s ver. The 11.0.1 update explains that “the vulnerability of landing after using the Wii Fit Trainer’s side head in particular had inadvertently decreased, so this has been adjusted.” Then ends an exercise-based terror period that began earlier this month.

On March 4, the Wii Fit Trainer received what the community calls a “shadow buffer”, or an enhancement of their gameplay that was not mentioned in the official change log, as part of the host. 11.0.0 update. While fixing a long-standing bug with the Wii Fit Trainer’s Header special, the developers somehow also reduced the landing recovery – or how long between the attack animation ends and the player can perform a follow-up action – by more than half.

This buffer gave the popular move even more benefit, especially when combined with the character’s Deep Breathing special to increase the fall speed. Under these circumstances, Header became incredibly difficult for the opponent to punish, since the user was able to recover so quickly after using it. The buffer even opened up some cool, new combo routes for players to learn.

As is often the case with these changes, Wii Fit Trainer users loved it while other serious competitors hated it, but for the most part it did not seem to affect tournament performance in the few weeks it was in play or improve the trainer’s position in various power rankings. With or without the shadow buffer, the Wii Fit Trainer is still believed to be a regular midway fighter, which is a shame for how fun they are to watch at a high level.

I’m really into letting things like this rock for a while before I adjust it with an update, even though it was really a bug, but I guess we need to respect the developer’s vision here. I guess the Wii Fit Trainer just wasn’t meant to have all that power.


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