قالب وردپرس درنا توس
Home / Technology / Strategic decisions by Blizzard that are now run by the finance group, according to the report

Strategic decisions by Blizzard that are now run by the finance group, according to the report



A new report published last night at Kotaku expanded on previous claims from inside sources that Blizzard had cut development costs. As it turns out, this has been a corporate policy for the entire year, especially after a speech by new finance director Amrita Ahuja (who joined Blizzard in March 2018 after many years at Activision), told each team that each team should cut costs [19659002] Furthermore, several former and current Blizzard employees anonymously told Kotaku that the finance group is now leading strategic decisions for the first time in the company's history.

 tencent-games-logo-png-1 Related Tencent announces Q3 results Over the past year, Blizzard has been trying to work actively to find creative ways to reduce unintended costs draw negative attention. Amrita's talk about reducing costs, it wasn't a one-time thing. We were told to cut costs monthly.

Finance generally in Blizzard has been one of those invisible features that are there, but has nothing to say. Now they are suddenly in meetings.

Many decisions are now being run by business people, marketers, and financiers. It's a real battle now between developers and business people. Strategic decisions are driven by the finance group.

Blizzard is a special place. Many people are concerned about the future of Blizzard, if the Activision method seeps more, what it will become.

It is no wonder writing an article on this topic about one of the most successful games developers in the industry's history, thanks to global hits such as Warcraft (World of Warcraft in particular), Starcraft and Diablo series, as well as the new IP Overwatch.

Then, the firm headquartered in Irvine, California, recently traveled fire for a couple of major error paths. The first was related to the lootbox system used in Overwatch, which, although only cosmetic, was banned in certain countries such as Belgium.

More recently, the whole Diablo Immortal failure was after the big message BlizzCon 2018 turned out to be a mobile game. Some fans felt like another, completely revenue-oriented Blizzard development plan, and this latest report will certainly not overcome these concerns.

As a reminder, Blizzard Entertainment was merged with Activision in 2008. At that time, there was a subsidiary of Vivendi Games; Vivendi's impact ended in July 2013, when Activision Blizzard acquired 429 million of its shares and thus became an independent company.



Send


Source link