In a mysterious new video (h / t Polygon), navigates a player outside the camera through what appears to be a prototype of Castlevania: Resurrection, a canceled Sega Dreamcast game from the early 2000s. If it is legitimate, this is the first time the game recordings are made publicly available.
The short video appeared on a newly created YouTube channel and is missing a description. The disc is marked “1
The player uploads several areas from a troubleshooting menu, but only moves the character with one hand, so it is unclear whether the match or other features have been implemented. And while the main character takes damage from a few enemies, she also goes through a lava pit without any obvious bad effect, which indicates that much is left unfinished.
According to Unseen 64, Castlevania: Resurrection would have followed Castlevania Legends the main character Sonia Belmont and a new character named Victor Belmont as they traveled into the past to deal with Dracula before the events of the first game. While the game made appearances during a private show at E3 1999 and in September 1999 edition of Great Britain Dreamcast Magazine, Konami quietly canceled in March 2000.
“Castlevania: Resurrection was a game doomed from the start, ”said former Konami artist Jason Lee Elliott writes on his personal website. “The team itself had a lot of problems when I got on board. Most of the team had only worked with sports games, so they had no idea how to create a 3D action platform. The art team was not very cohesive and could not agree on a direction. The game had been under development for almost two years and had little to show. ”
Since the cancellation, different Castlevania: Resurrection assets have appeared online – included concept art and music—Thanks to people who had a hand in the development of the game.
I do not think the world missed anything thought-provoking when Konami broadcast Castlevania: Resurrection out on pasture, but that does not mean that archival efforts like this are still not very important in preserving the history of video games. We lose so much more than a few hours of play when a large studio cancels a project. Kudos to the fans who keep looking for information; it is only through their efforts that we continue to learn about these games.