Home / Technology / Skull & Bones has passed Alpha, as a new report describes a long way there

Skull & Bones has passed Alpha, as a new report describes a long way there

Trials, tribulations and, like, the Singapore government

Skull & Bones, Ubisoft’s standalone pirate sim, which has undergone years of development and delays, has reached a milestone. In response to a new report from Kotaku, a spokesman confirmed this Skull & Bones has just passed Alpha. But according to the report, it has been quite a journey.

A Ubisoft spokesperson gave the following statement to Kotaku, in response to a questionnaire:

“The Skull & Bones the team is proud of the work they have done on the project since the last update with production that just passed Alpha, and is happy to share more details when the time comes. That said, unfounded speculation about the game or decisions made just to demoralize the team is working very hard to develop an ambitious new franchise that lives up to the expectations of our players.

“Over the past year, we have made significant changes to our policies and processes to create a safer and more inclusive workplace and empower our teams to create games that reflect the diversity of the world we live in.”


Kotaku’s report, from both current and former Ubisoft developers, as well as those familiar with the game’s development, outlines a process that has been handled for many executives fighting for power, restarts and mini-updates, and no clear creative vision. According to Kotaku’s sources, Ubisoft has already spent a significant amount of money on the project, and that an agreement with the government in Singapore requires the launch of original brand new IPs from the Ubisoft Singapore branch in exchange for reported subsidies.

The whole report goes into more detail, with quotes from those who are familiar with the development, reports on questions the project has dealt with over the years, and it is very worth reading it all. This is not the first report that indicates problems with Skull & Bonesthe development either, as another from VGC last year detailed a shifting approach to a live service model.

Hopefully we see it Skull & Bones surface at some point, although expectations from Ubisoft currently place the game somewhere past March 31, 2022.

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