There is nothing scary if they knew. No matter if it gets lurched on by shuffling zombies, put on by muted alligators, or stalked by skinless lickers, in each subsequent game of Resident Evil 2 its frights are just a little less effective. This makes Capcom faces the challenge of remake the game even more difficult.
Resident Evil 2 is a loved survival chapel, and if you're like us, you've gone to the Racoon City's police offices enough times to call it home – albeit a crossover with cruel creatures and an abundance of colored herbs. Capcom is clearly aware of this and by reimagining the game for a modern audience, has made many clever changes that will hold back veterans on their toes.
As a baseline, it is familiar with the broader design of environment that will stoke nostalgia from fans. But Capcom has also remixed object venues, the enemy's location, and ̵
But without doubt The most unpleasant part of Resident Evil 2 Remake was the presence of the tyrant, an apparently unstoppable force in nature. This tough threat was always on us, followed us through the police department in an attempt to corner and crush Claire Redfield. Even when we tried to place between us and the tyrant, the distant stump of his footsteps served as an ever-present reminder that we were never completely safe. In all honesty, it was quite overwhelming and that's exactly what fans of Resident Evil and survival horror like a genre want from this recovery.
In the video above, GameSpots Resident Evil superfans Adam Mason and Tamoor Hussain speak through their experiences with remake, discussing both the similarities with the original title and what Capcom has done to reinvent it. Our demo included sections where we could also play as Leon Kennedy and Ada Wong, in addition to Claire Redfield, and we discuss some of the differences in the game their sections provide.
Resident Evil 2 Remake is set for release in January 25 for PlayStation 4, Xbox One and PC.