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Resident Evil 2 Remake Was Almost In First Person



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<figcaption> (Photo: Capcom) </figcaption></figure>
<p> Capcom's upcoming <em> Resident Evil 2 Remake </em> was at one point flirting with being in first person, as well as having a fixed camera. But thankfully, the developer Resident Evil 2 </em> is widely considered one of the best games of all time, especially in the horror genre, Hindsight, it has its issues. For one, it had very clunky tank controls. And it also had a fixed camera. Both of these design choices have largely been thrown away by modern standards, especially the former, but for Capcom they have been an interesting sticking point in a much bigger issue: how do you remake such an old and cherished classic like <em> Resident Evil 2 </em>? </p>
<p> Not only have video games moved on from tank controls and fixed cameras, but the series moved on from both with <em> Resident Evil 4 </em>which added an over-the-shoulder view and traditional third person shooter controls. </p>
<p> Then last year, Capcom completely flipped the <em> Resident Evil </em> formula on its head with the release of <em> Resident Evil VI </em>which took the game from third person and made it first person for the first time, a decision that was warmly greeted by some, and detested by others. </p>
<p> All that said, during early development of <em> Resident Evil 2 Remake </em>Capcom had To make multiple tough decisions, such as, does it bring back the game's original camera and controls? Should it shift the perspective to first person? </p><div><script async src=

According to Capcom Europe's COO Stuart Turner, it had to figure this all out, and thus spent some tying brass with the formula, before finally deciding to bypass the radical shift to first- person and to bring back the game's archaic controls and camera.

"We had discussions about whether we could make a game that was everything for everyone," said Turner while speaking to GamesIndustry. "For those guys who want tank controls and want fixed cameras … can we do that?

" But the world has moved on and these players have changed. And if we did [introduce old school mechanics]these fans might play it and Vi besluttede først og fremmest at vi skulle prøve det, men vi spilte rundt med noen få ting i utvikling. view works better. "

The game's marketing director, Antoine Molant added that going into E3 201

8, where Capcom unveiled the title, it was worried that the fanbase would be divided with some of the changes and tweaks it made to one of their favorite games ever.

"That was probably the main worry, or question mark, that we had," said Molant. "We knew there were expectations around the game, and we knew it looked great and would be a good game. Men vi var bekymret for at vi skulle bekymre os om, at fanbase ville blive delt. But, although there might have been some initial dissenting voices, the reaction was overwhelmingly positive. "

Turner adds:

" We were concerned internally about who RE2 would appeal to. With RE7 we had done this first person thing, and with RE2 we've done this thing that looks great, but it's also back a step.

Resident Evil 2 While First Person Resident Evil 2 So, the response to that, the pre-orders we've seen already … have been a little taken aback by how well it has gone down. Capcom opted to stick with third person. It's also probably for the best it scrapped the tank controls and fixed camera. And judging by the fan response to the game so far, I reckon most agree the Studio has gotten every decision right so far.

Resident Evil 2 Remake is scheduled to release on January 25, 2019 via the PlayStation 4, Xbox One, and PC. For more news and media on the game , click here.


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