Of all the sleeping racing game franchises – and there are many – Wipeout er absence feels most criminal. Developers at Sony̵
That is precisely why this remake of the intro from the first Emptying by artist Benjamin Brosdau is so bittersweet. Brosdau has recreated the game’s memorable opening cinema, from the Designers’ Republic title card forever etched in my brain, to the robots tinkering with one of the crafts and of course the starting grid preparations. The music, composed by Tim Wright, aka Cold Storage, is also appropriately intact.
The last entry in Emptying saga, if you can call it that, was the 2017s Omega Collection. A collection of Wipeout HD and Rage on PlayStation 3 and Wipeout 2048 on PS Vita, Omega Collection was a respectable improvement on the series’ last era. That said, it could never satisfy the need for a new experience, nor did it lose Wipeout er The PS1 glory days, which were dirtier and a little sharper, due to Designers Republic’s anti-establishment bent.
It would have been nice to see a remake of Extinction 2097 especially with regard to the sequel is generally considered more superior due to its innumerable improvements in quality of life. Personally, I would look for one Emptying 3 remake. In addition to just being an excellent racing game, the third iteration remains a model of visual and sound design that I do not feel has been matched in the genre since.
Brosdau’s work allows us to visualize looking at the early games. The city flyover through buildings and trees towards the net has me salivating on how a new Rash – especially with this aesthetic rather than what we saw in HD era – will look like backed by the power of the PS5.
If you need a reminder of exactly how far we ‘ve come, here’s what the first game is all about.rendered intro looked like in 1995. (If you can even see it, that is. A lot of it is frustratingly dark.)
One of the elements that made Emptying so captivating was its deep history, and the thorough approach that Studio Liverpool and TDR envisioned racing in the future. The vast majority of games in this subgenre, such as Nintendo F-null, usually opt for a more fantastic cartoon approach to characters and stories, however Emptying was different. It felt like a development of our world, and therefore an evolution of today’s motorsport. More importantly, it felt like a world that could theoretically exist.
Each team in the series had its own written canon and distinct identity, full of politics, acquisitions and allusions to the kind of corporate nonsense that makes things like Formula 1 run to survive so enchanting to budding racing nerds. Expert art direction from TDR left these layers as extremely unique from each other, born out of contrasting cultures. Just as you will never confuse Red Bull and Ferrari, you will never fail Feisar and Piranha.
Hell, it’s no wonder why every single person who had a PlayStation controller in 1995 immediately recognized the influence behind F1’s extensive rebranding in 2017, led by Wieden + Kennedy London’s Richard Turley. It was the logical conclusion of life that mimics art, which had only enhanced life in the first place. Greetings from Creative review:
In terms of influence on the project, Turley checks the name of the Designer’s Republic and the graphics of the Italian designer Franco Grignani before pre-op art, whose work was exhibited at two London exhibitions this year. The TDR mention is interesting, as the identity (logo and type included) definitely shares an aesthetic with the sci-fi racing world that the studio designed for the classic video game mid-90s, Wipeout.
And you can not honor Wipeout er contribution to the more aesthetic side of motorsport without mentioning the soundtrack. From Cold Storage’s original music in first installment and Sega Saturn port in 2097, to all the songs from licensed artists who run the British club scene in the 90’s, which Orbital, The underworld and Sasha, Emptying represented a cultural moment that racing just happened to be a part of. So much so that concerned politicians claimed that the capital letters “E” in the game’s logo were one the toy flashes to ecstasy.
Some would argue that the moment is long gone, and Emptying already left its mark. But witnessing creations like this remade intro, awakens a longing to return to that place, and gives fans’ dreams it with today’s technology, Wipeout er universe could be laid out to an extent inconceivable when the first game was developed 25 years ago.