"Like many parts of the game, the team has been on the horse for years," said Garbut. "The personality of the horse comes through his behavior, responds to the world in a way unique to his race and your bond with it. Your horse should feel like a living creature of your own mind and we used a lot of time-consuming elements in the world so that The horse knows where it will go and what it will avoid, as much as the player. "
The director continues:
" Beyond that, we still want the horse to feel like a companion, "said Garbut." You start taking care on it and it disturbs you when it is damaged. Looking for it and attaching to it, becomes something you want to do not only for the benefits it can bring, but because it's your most trusted friend.
"If it's hurt and dying, you have limited time to get that medicine, and sometimes it's like these games open up their own experiences. Suddenly, nothing means as much as helping your horse. said, you can only let it die and get another. Well, I could not. Maybe you could. "
Consideration for your horse sounds like a fine level of immersion and brings the game closer to realism, but it sounds Also, it seems boring and possibly frustrating if your horse dies cheaply. Interesting to see just how Rockstar Games implements and balances all of this.
Red Dead Redemption 2 – also known as Horse Caretaker 2018 – is ready to release later on October 26. via PlayStation 4 and Xbox One.
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