The switch can be a relatively new system, but once again it's Nintendo hardware that apparently has been removed by a significant part of the video game industry, resulting in a lot of developers and publishers not Once upon a time recognition of the hybrid platform.
After the end of the 2018 Game Awards, IGN took up Nintendo of America's president Reggie Fils-Aimé to ask why exactly there are so many holes in the Switch's third party setup. According to the man himself, it's all down to the timing, and the fact that people seem to forget the switch are not even two years old yet. Most of these holes are because development of certain titles was already in progress before Switch was even released:
"How this industry works, the games are in development for several years. People forget that Switch only experiences their second vacation. So many, many games that just started were well developed before there were any conversations with these developers about the Nintendo Switch. "
Reggie continued to explain how the switch was on its way with simultaneous launches ̵
"Now that we have been on the market, coming up for two years, now that we have shown the pace as we grow an installation base and do globally, that's the second piece meaningful to developers, he says. "Our strength in America, our strength in Asia, our strength in Europe is critically important. That's what allows developers to make sure their content is available on Switch as early as possible."
Do you agree with Reggie? Is it all the time until the Switch release date and when the production of specific third-party titles originally started? You think this is the main reason why special third party games skip the switch? Tell us below.