One of the biggest talks surrounding Red Dead Redemption 2 has been about the working culture of Rockstar Games developer. Co-founder Dan Houser said that he and a small team worked for a few hundred hours to complete the game, and after this, Rockstar HR encouraged its developers to talk openly about their own experiences. Many shared stories about working overtime, but not to the point of 100-hour weeks.
While the theme of "crunch" and extended working hours is nothing new to Rockstar or the industry in general, it revived the discussion about the importance of a positive balance between work and life. Now, Take-Two CEO Strauss Zelnick has responded to the controversy, GameDaily.biz says he is "incredibly proud" of Rockstar and the effort that made the making of Red Dead Redemption 2. Take-Two is the parent company of Rockstar Games.
"Rockstar commented a lot about the problem. I do not think there's much to add. I want to say I'm incredibly proud of Rockstar Games," said Zelnick. "There are more than 2,000 members of the team who did a fantastic job of bringing Red Dead Redemption 2 to the audience all over the world."
Unlike Red Dead Redemption 201
"See, we have a common culture and common view and organized interests, both personal and economic," he said. "Certainly, our creative interests are adjusted. We all work in the same company. I think it's a lot of common culture and I'm very proud of it, so I said I'm behind the label and their approach."  Rockstar HR told Kotaku that developers at Rockstar Studios worked an average of 42.4 hours a week from January to March 2018, then 45.5 hours from April to June and 45.8 hours a week from July to September. These numbers are the average of everyone at Rockstar who works on all studio projects, not just Red Dead Redemption 2, which can explain some of the stories people tell about too long hours of work.
Another element in play here is that Rockstar developers who worked with Red Dead Redemption 2 are responsible for giving potentially significant bonuses related to game performance. For the previous game, some people made fifty-five bonuses, according to Kotaku. Red Dead Redemption 2 made $ 725 million in its first three days, and has already sent 17 million copies; the sequel needed only eight days to outsell his predecessor. All this indicates that developers are in line for a good bonus pay.
Notice: Take-Two CEO Strauss Zelnick is temporary manager of CBS Corp., the parent company of GameSpot.