It was reported a few days ago that Battlefield V could support NVIDIA's RTX Ray Tracing technology. It is the new real-time production technology that NVIDIA introduced to GDC several weeks ago. Some leaked recordings from Battlefield V alpha have added fire to the fire, as it apparently shows Raytraced recordings powered by NVIDIA's GeForce RTX 2080 Ti graphics card.
This Battlefield V recording is supported by NVIDIA's Raytracing technology at 1080p unsampled. It looks amazing as expected, given all the hype that recounts NVIDIA's new technology, even though the video appears to be poorly compressed.
RTX Ray Tracing technology is powered by movie quality algorithms and new GameWorks SDK modules. It will give developers ray tracks for surrounding occlusion effects, shiny reflections and shadows in their engines and games. They will thus make film quality, physically accurate scenes with lighting, shadows and reflections.
Despite poor compression, the difference in light quality is clear as day. Reflections are smoother and feel more natural. All this is only possible with NVIDIA's RTX GPU series that has a raytracing kernel that is able to ramp up the racing performance pretty much.
There is still no official confirmation yet from Battlefield V-Developing DICE yet, that title will support NVIDIA's RTX Ray Tracing technology, but this leaked recording goes a little bit to the imagination now.
Filed in. Read more about NVIDIA. Source: wccftech