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Rainbow Six Siege: All the changes coming in year 6 and Crimson Heist



Ubisoft has announced its Roadmap for Year 6 of Rainbow Six Siege, which will deliver a number of new operators, game changes and improvements over the next 12 months. The year starts with Operation Crimson Heist, the first season of year 6 Headlineing season is the new operator Flores; an intermediate speed and armor attacker from Argentina. His gadget is RCE-RATERO, a remote control drone with a bomb attached to it.

Flores are equipped with four RCE-RATERO charges, and while they act as a recon drone, there are some differences. When used, they accelerate continuously and cannot be reduced or stopped. They also have a 10 second timer, so must be driven to the finish line quickly before it explodes. During travel, the RCE is vulnerable to paper jams, electricity, and enemy fire, but when the fuse blows ̵

1; either after the timer goes down or when it is started manually – the device becomes bulletproof and anchors in place for a few seconds before detonation. The blast will not break reinforced walls, but it will destroy any defense gadget and kill operators, making it an effective cleanup tool. It can even jump, which means you can bypass bulletproof shields and reach gadgets with higher placement.

On equipment, Flores can use either AR33 or SR-25 rifles, and has the pistol GSH-18. For secondary gadgets, he can choose between stung grenades or a claymore.

Speaking of equipment, Crimson Heist introduces a brand new attacker side arm: the Gonne-6. This single shot pistol fires an explosive round that will destroy all bulletproof defense machines. You only get one bullet, so it must be used with care, but this can help overcome the clear advantage that defenders currently have.

The map that comes with Crimson Heist is an adaptation of Border, the very first DLC map Siege has ever had. It is not a big change, but is similar in approach to the rework of the clubhouse. Remarkable is the slight reorganization of the Armory Lockers, and the expansion of the Bathroom to give it a wider defense zone and provide a possibility of rotation into the second bomb area.

In minor adjustments, a new pulsating proximity alert is added to the HUD as attacking drones approach a Mozzie PEST device. The newcomer playlist has been updated with Border, Oregon, Clubhouse, Kafe, Coastline and Bank on rotation, and their match times were changed to be the same as ranked. There is also a new Streamer Mode, designed to prevent stream sniping attacks by hiding important information and delaying matchmaking by a random time. This should make it less likely that shooters will be matched with a streamer they are targeting.

Everything comes in season 1, but it is much more planned to fall through the year. As always, new operators are the big move, and there will be a new operator every season this year. The big news here is that Year Pass has retired, and new operators are now the first level of premium Battle Pass. Of course, they can still be purchased with recognition, but Battle Pass owners will have access for two weeks in front of non-pass owners.

After Flores, the next operator will be an Indian from Nakoda. Season 3 will introduce a Croation operator, and season 4 will add an Irish operator.No new maps are planned for year 6, and rework will still be the norm. After the reworking of Border in season 1, season 2 will rework Favella, which will remain in the informal map pool and not upgrade to ranked. Season 3 will not include any major map work, but will instead provide minor tweeks for a number of maps. Season 4 will rework Outback.

As established in year 5, all seasons will also offer a special event, as well as new arcade modes and core features of the game feature. This year, the changes are focused on making the attackers stronger and fighting the problematic ’20 -other meta ‘at high levels of play. Instead of breaking down defenders, a number of changes will be made to the attackers to strengthen their position. This starts with the addition of the Gonne-6 side arm in season 1.

There are also big changes that come to what can be done in the planning and support phases, to ensure that the players always have something engaging to do in all stages of the match. Attackers will be able to change operator choices during the planning phase, so that they can react to what they find under drone scouts. Seeing, for example, many electronic devices can inform a player about switching to Thatcher. This will also encourage players to use the phase to scout the site instead of just driving their drone back to the operator.

During the post-mortem support phase, both defending and attacking operators will be able to access and use their distributed gadgets. If an attacker still has a drone on the map, they will be able to drive it around, while a defender like a Maestro will still be able to use his Evil Eye laser. This will help keep players engaged after death.

The operator statistics are revised to make them clearer. The armor statistics of each operator will be changed to ‘health’, and this will be represented by their HP instead of an invisible buff. Low health operators will have 100 health operators, and medium and high health operators will be pushed by 20 and 40 HP, respectively.Some fairly large reworks come to three operators. Goyo gets rid of the bulletproof shields. instead he will spend fire costs on floors or walls. This will still provide the skill denial area without being too tough on attacking operators. Mira and Maestro both get the same change; the glass in their gadgets can be shattered by attackers, which will obstruct your vision. The Black Mirror / Evil Eye must be opened to restore sight lines.

A new customization system comes for Elite operator skins, which allows you to mix and match headgear, uniforms and victory dances. Speaking of skins, veteran ex-Capcom designer Ikumi Nakamura has designed eight new skins for a range of carriers, including ghostly looks for Dokkaebi, Echo and Hibanna. There’s also a Resident Evil Jill Valentine skin coming to Zofia.

When it comes to IP transitions, Ubisoft has also teased something to do with Rick and Morty, but will not say exactly what this will be.

There are also connectivity options and DDoS defense enhancements planned to ensure a smooth experience. The overall size of the game installation is also shrunk to ensure that Siege can be kept on hard drives without taking up too much space.

In addition to all this, there will be a visual presentation that has been reviewed by the game; a new logo, artwork, color palette and menu design update the game’s feel and emphasize the operators.

All of these changes will be rolled out during the year. It should be noted that these will all hit the technical test server on the PC first, and may stay there for a longer period of time, as Ubisoft wants to ensure that the changes are correct before they are distributed to the main game. Some changes may not work on the main servers.

For more Rainbow Six Siege, be sure to check out the game’s developers who respond to our operator designs, and our documentary on the production of Rainbow Six Siege.

Matt Purslow is IGN’s UK News and Entertainment Writer.


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