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Overwatch players demand that DVa’s April Fool’s buff be permanent



Overwatch’s April Fool’s experimental patch has once again captured the hearts of the game’s players, but a news buffer has certainly stolen the show: D.Va’s mega Call Mech ult. Now the fans want it.

Whether one zooms into the MEKA or strolls outside it, people generally seem to love D.Va. During April Fool’s experimental update, Blizzard developers added just that joy, making it a wonderful experience to transition from being a Baby D.Va (or “Zero Suit D.Va”, depending on who you ask) to MEKA form.

In the silly new note, devs gave buffs to every single hero in the game as well now googly beloved eyes. In the midst of the chaotic shadows, D.Vas buff has really stood out ̵

1; “Call Mech” went from dealing 50 damage by shock to … 600, enough to take out a full HP Roadhog.

While many agree that buff is too powerful, most people seem to have fallen in love with it. After a host of disgusting highlights, Overwatch fans hope the change can be made permanent, albeit possibly with a damaging compromise.

Mecha activated! from Overwatch

In a popular clip, you may notice that ‘uwuokie’ sneaks up behind some enemies in a stairwell like Baby D.Va, only to call me down and kill all three in an instant. This example, although exciting for D.Va fans, also shows why the capability can be implemented practically.

At 150 health, Baby D.Va is one of the weakest characters in the game. Creeping on a Moira and a Doomfist in a closed room is always a very high risk in Pilot mode, if not outright suicide. But with this new buffet, there is also a high reward.

To escape the Call Mech killings, you must put yourself in danger by getting very close to the enemies while having very little health and escape. Like Pharah’s Barrage, the mortality ability is balanced by severe susceptibility to counterplay. Nevertheless, the 600 injuries may be too great.

Experimental D.Va 4k recall from Overwatch

In another clip, shared by ‘gramkrakerj’, they stroll up to enemies trapped in a teammate’s Graviton Surge and call the MEKA down to get four kills – including a Nano-Boosted Reinhardt and a Winston. That’s what we meant by “can be overkill.”

Since a Nano Reinhardt turn and a tickle of Winston’s Tesla Cannon could kill Baby D.Va immediately, the ability to counterplay is still there. But most agree that 600 injuries, enough to kill such fierce tanks, are probably too much. After the Reddit responses suggested that they retain the capability permanently, one commenter suggested that 150 injuries could be a good compromise.

There may even be too much compromise. If you halved the damage to 300, Baby D.Va can still effectively kill most DPS and support heroes when you call her MEKA. Given how risky the maneuver is to pull off, this can be a fun change to make permanently – and from reactions on social media, the game’s fans are all for it.


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