An unofficial Metroid Prime fan project aimed at recreating the GameCube classic in 2D, has released its first playable demo.
‘Prime 2D’ has been in development in one form or another since 2004, and promises to take all the elements from Retro Studios’ first-person title and transfer them to a traditional 2D Metroid game.
The game’s developers, ‘Team SCU’, say that they build the game using their own engine, and the demo shows that they have already incorporated some Prime-specific features such as the scan visor, which allows players to see lore based on objects in the environment.
“We have a long history, starting back in April 2004,” said SCU. “[We] cycled through 5 different main programmers, and has had hundreds of volunteers who earned thousands of resources. But that̵
While work on the project has taken longer than expected, Prime 2D’s developers claim that work has increased rapidly in recent years.
“Prime 2D has always been focused as a fan project for the joy of creating and learning – this has been exemplified by many previous contributors who use skills learned from this project as a way to break into the gaming industry,” said SCU.
“Instead of copying the source material accurately, we are instead focused on capturing the core concepts, translating them and then implementing them in a logical 2D solution.
“By doing this, we allow ourselves to focus on building a good game first and foremost, and then use it as a base to create a familiar experience, instead of limiting ourselves to trying to implement 3D ideas in 2D. -room.”
It is not clear how Team SCU intends to avoid probable legal action by Nintendo, especially since another Metroid fan project, AM2R, ended its development following legal threats in 2016.
The next official series kit, Metroid Prime 4, is currently under development at Texas-based Retro Studios.
About half of the full-time developers who worked on Metroid Prime 3 will remain in Retro Studios, according to VGC analysis conducted in August 2019.
It found that a core team of around 50 people worked full time on the Wii shooter in 2007, and around 27 remained with the developer, including four contractors who were made permanent.