Moon Studios boss Thomas Mahler has lamented “overly aggressive” criticism leveled at several game developers earlier this week, admitting he “screwed up” and promised to “learn from this mistake”.
In a highly worded post on the gaming forum Resetera on Wednesday, Mahler beat Populous and Fable creator Peter Molyneux, Hello Games founder and No Man’s Sky creator Sean Murray, and Cyberpunk 2077 studio CD Project Red.
Mahler, co-founder of the Austrian independent studio behind Ori and the Blind Forest and Ori and the Wisps Will, branded his targets “snake oil sellers”, accusing them of misleading marketing their games by promising the world before they deliberately subcontracted.
But in an apology Thursday, he retracted his earlier comments, which he said were motivated by “a bit of a chip on my shoulder”
“Now, a day later, I have read the answers, and I realize that I was not thoughtful in the way I presented my thoughts, nor did I choose the right tone or platform for it,” Mahler wrote.
“After I made this thread, we had a pretty long conversation internally about all of this, and I definitely did not represent Moon Studio as I should have.”
He added: “Yesterday I used an overly aggressive tone that did not really suit anyone in my position. My intention was not to hurt anyone, but to offer a discussion starter on current issues the industry is facing.
“We all share a common love for this art form, and we should always be respectful of each other. And I was not yesterday.
“And I really regret that, especially the ones I mentioned by name. I promise I will learn from this mistake and not want any hard feelings towards anyone. ”
It was announced in July 2020 that Take-Two’s indie publishing label Private Division will release a new action RPG from Moon Studios.
“Developing the Ori series over the last decade has been a fantastic experience for our team, and we’ve excited to reach even higher with a new action RPG,” said Moon Studios co-founders Mahler and Gennadiy Korol at the time.
“We attribute our success to the ‘iterative Polish’ process we use at Moon Studios, and we continue that developmental style to create a new game that transcends everything we’ve made so far.”