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Nvidia’s latency reduction technology is live for all Overwatch gamers with the company’s GPUs



Nvidia launches its latency-reducing technology, Reflex, for anyone who has an Nvidia graphics card and plays the PC version of Overwatch. The company tested the function in Overwatch ‘s PTR servers in March, but now Reflex is live and theoretically available for competitive gaming. Nvidia claims Reflex reduces the time between pulling in the trigger Overwatch and the game that gives the shot on the screen by as much as 50 percent, and now you can easily test it.

Latency can be caused by a number of things (Internet speed can be a major factor in competitive gaming), but Reflex is focused on reducing latency caused by hardware. The longer the delay between a click and the game responds, the greater the chance no matter what the player responds to already out of frame. In this case, Nvidia̵

7;s technology is not new, and Overwatch is just the latest esports title added to the small collection of 15 games that support Reflex so far.

I can not say how well the feature can actually work without trying it, but if one is to believe Nvidia’s video demonstration, it can only be noticeable to a professional player who can feel the microsecond difference in latency. Nvidia suggests that the small difference in some cases can change the result drastically. According to Nvidia’s demo, activating Reflex can be the difference between a critical hit and missing out completely.

Your mileage may vary, but if you have an Nvidia graphics card – Reflex works on cards as old as the GTX 900 series – and a G-Sync monitor, you should be able to try the low latency feature. Enabling Reflex requires the latest version of Nvidia’s drivers and an updated copy of the game you want to use it in. OverwatchIf you have an updated game, a supported graphics card, and the new driver, you can enable Reflex in Video Settings. The company has also partnered to create specific monitors that include a Reflex Latency Analyzer feature.


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