After months of speculation, Nvidia revealed its next generation graphics architecture at Gamescom, with CEO Jensen Huang as the biggest advancement in its GPU technology since CUDA kernels were introduced in the GTX 8 series in 2006. It adds new technologies that allow lighting technologies to continue to be years away from being practical, and the overtaking Nvidia is now classic reference cooler design. But all comes at a price.
The new generation graphics cards are more or less expensive than their predecessors, even factoring in the latest price problems that the graphics purchases meet worldwide. Are all the new exciting features of the RTX 2000 series worth it?
Nvidia had three cards to show off and announce the details of Gamescom: RTX 2070, RTX 2080 and RTX 2080 Ti. It was a bit of a surprise, as with generations earlier, Nvidia has shifted the showcase and the release of these cards over a long period of time. Where the 1
These cards have a few different prices for each. Huang claims that third party reference cards (which are not overclocked or given custom refrigeration solutions) would be cheaper and slightly lower than Founders Edition cards. Nvidia FE GPUs will start at $ 1200 for RTX 2080 Ti, $ 800 for RTX 2080 and $ 600 for RTX 2070. Reference designer will be noticeably cheaper at $ 1000, $ 700 and $ 500, respectively, but it is still much more expensive than previous generation cards has been. Equivalent 10-series GPUs debuted at $ 200- $ 300 less.
Usually, we would expect more middle-aged cards at more reasonable prices to debut a couple of months after the flagship GPUs. A hypothetical RTX 2060 and RTX 2050 may appear before the end of the year, but Nvidia has not yet published such an effect.
Raw numbers are not as big as you might think
Although the majority of the Nvidia Gamescom conference was discussed by the discussion of new technology supported by the graphics cards from the new generation, information gamers and hardware enthusiasts are undoubtedly most interested in the numbers. Nvidia followed the presentation a few days later with a slide and showed that in the game itself, the RTX 2080 performs at about 1.5 times the speed of the GTX 1080. Nvidia used a number of recent games as examples, including Wolfenstein II, ] and Shadow of War .
Here are the specifications for what we are looking at:
|RTX 2080 Ti||] RTX 2080||RTX 2070|| GTX 1080 Ti
||GTX 1080||GTX 1070|
|CUDA cores :||4,352||2,944||2,304||3,584||2,560||1,920|
|Boost Rate:||1.545 MHz||1.710MHz||1.620MHz||1.582MHz||1.733MHz||1.683MHz|
8 GB GDDR6
|8GB GDDR6||8GB GDDR6  2GB 11GB GDDR5X||8GB GDDR5X||8GB GDDR5|
|Memory Speed:||14 GBbps||] 14 GBbps||14Gbps||11Gbps||10Gbps||8Gbps|
|Memory Interface: 256-bit||256-bit||256-bit||256-bit||352- bit||256-bit  256-bit|
|Memory bandwidth:||616GB / s||] 448GB / s||448GB / s||484GB / s||352GB / s||256 GB / s|
|] Power:||250 watt||215 watt||185 watt  250 watt||180 watt||150 watt|
Note: Nvidia Founders Edition models will start with slightly higher price tags, power requirements and clock speeds than the reference models that are again overclocked and tweaked by third parties.
There are a number of interesting generational changes at stake here. The CUDA cores have increased with similar numbers – but not percentages – between the 9oo and 1000 series graphics cards, which should correspond to a noticeable, if not significant, increase in overall performance. The clock speeds have actually come down, which is not surprising, but when it appears in connection with an increase in power take-off, it's a little more. It may be that these RT and Tensor cores require some juice.
GDDR6 memory provides robust bounce in speed and bandwidth for the 2000 Series, bringing both the 2080 and 2070 almost in line with the GTX 1080 Ti, though not entirely.
However, the biggest recording from these numbers is that for all talks about radiation tracking advances and smart AI processing capabilities, the RTX 2000 series looks much more like a typical graphic generation jump. We do not know exactly what is equivalent to before we get hands on the hardware in a few weeks, but it may mean that we are looking at a much more conservative overall performance increase, instead of the "10 times" Numbers like Huang repeated on nauseam during their presentation with emphasis on ray tracing.
Ray Tracing and AI
While the number of traditional CUDA kernels in the new graphics cards has increased across the board, the more exciting performance of This new generation, we know, is the addition of dedicated hardware for beam tracking and AI. The Turing architecture includes RT cores that use smart tricks to accelerate beam tracking to enable realistic lighting and reflections in play without much of an overhead.
These RT cores will coincide with Turing's Tensor cores, which use AI "trained by supercomputers" to fill out the shapes using a technique called denoising – effectively a new form of advanced anti- aliasing. Huang also discussed the possibility of foveated rendering, which could help make virtual reality titles much less hardware intensive by focusing the processing power where the gamer looks and provides everything in their peripherals at a lower level of detail.
These new technologies at the heart of 2000 Series architecture mean that certain games will be able to utilize real-time reflections and advanced anti-aliasing techniques like never before. Demonstration on Gamescom showed us explosions that would typically not be visible to the player, rendered and reflected in materials such as an eye-catcher or a sign's eye-ball that is visible.
There are beautiful things. Ray tracing has often been considered by many as endpoints for digital visualization, which effectively delivers true light rays within a scene. Nvidia made it clear during his demonstration that the new cards are much better to handle that kind of rendering than any card that has come before it. The RTX 2070 is said to be faster than Titan XP. On ray tracing.
But as with any generation of graphics cards that have come before it, the one metric is not the only one we measure graphics cards.
Ports, noise and cooling
While the hardware in the 2000 series the cards have changed, the exterior has also received a big overhaul. After decades of single fan, reference graphics card, Nvidia has added a second to design. A much more ecological windscreen configuration has been created, without a doubt, to ensure that temperatures remain in accordance with the higher power requirements of the new RTX series graphics cards.
We are sure that Huang understands that this also gives a lot of quieter graphics cards as well. Even when it's completely overclocked, we are told that the temperatures remain consistent and noise at a comfortable level. To prove such claims will require more than displaying an untreated card on the stage, but better reference card cooling will be a good addition for those who will not wait for third party options.
At the back, where you connect the monitor, the 2000 Series offers some port options. Along with several typical DisplayPort 1.4 and HDMI 2.0b connectors, there is also a VirtualLink, a USB-C shaped port designed to provide power and video to virtual reality headsets. Although none of the major supports this feature yet, it could mean a cut on cables and cable size for VR in the future.
Is the performance worth the price?
As exciting as all of the above features and specification improvements, they must be taken into account with the cost. The RTX 2000 series cards are the most expensive new Nvidia GPUs have been launching for a long time and with quite a margin. The RTX 2080 Ti will cost $ 1200 for Founders Edition and no less than $ 1000 from third parties. 2080 is priced at $ 800 and $ 700, while the 2070 will be $ 600 and $ 500.
It's a lot of money, especially for what's going to be a mid-range in 2070. With its much more specific specifications for the RTX 2080 though, Nvidia is looking to price that card as more of a high-end offering, with more affordable GPUs, as a potential 2060 and 2050 coming later.
It is likely that Ray Tracing will be heavily used by developers until there is a large enough RTX compatible card out there and we still do not know how other GPUs like the 10 Series or AMD Vega and RX cards can handle it yourself. It may be that these cards still compete with the 2000 Series in games without Ray Tracing, which will be the majority in the coming years.