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No Man's Sky Next Update 1.55 patch notes show UI and crash fixes



A flood of critical tweaks and bug fixes has landed in the latest No Man's Sky Next update version 1.55. Here are the update notes.

Now that the No-Man's Open-Universe game has hit the PC platform alongside Next Update, there is a lot of work that the crew of Hello Games has had to do to ensure things go smoothly across all platforms . As true as the sun rises in the east, a new update has come for No Man's Sky Next, this time offering up repairs for a variety of breakdowns, as well as customizations for everything from the user interface to textures, hit boxes, mission markers, and more . Continue reading to learn all the changes in No Man's Sky Next Version 1

.55 Update.

No Man's Sky Next Update Version 1.55 Full Update Notes

Here's a complete list of No Man's Sky Updates. Next update version 1.55 as provided via the official No Man's Sky website. It's quite massive patch, so the notes of the note give a cool reading:

  • Fixed a memory leak in the user interface
  • Fixed a lot of crashes to do with shipping boats
  • Fixed a crash affecting certain planets
  • ] Fixed one crashes that can occur while creating a running track in a borrowed Exocraft
  • Reduced use of texture memory to improve overall stability
  • Fixed a problem where players would get stuck in The Purge Mission
  • Fixed a problem where players would be stuck in Ghost in the machine's mission
  • Solved a problem where players would receive wrong mission instructions while returning with Mind-Arc
  • Solved a problem where Sentinels wanted to chase players forever if they did not finish the final weapon Specialist assignments
  • Fixed a problem that led to dialogues and rewards for certain found buildings to repeat (including traveler diggers and portals )
  • Fixed a problem that caused the players upgraded their search to not have any primary assignment if they were on the training to expand their inventory when upgrading to NEXT
  • Fixed a Prevent Pre-NEXT Problem Saving from to access the base computer archive missions
  • Fixed a problem where some non-existent bases were shown in Guide
  • Fixed a problem where heritage does not save known recipe for microchips, the great refiner and some advanced survival products
  • Fixed a problem where trademarks were not available for sale in space station
  • Solved a problem where player ships could shoot in multiplayer
  • Fixed a problem where some basic parts were not available in Blueprint Analyzer
  • Fixed a problem where players would be stuck if they died before using the navigation data in the training
  • Fixed a problem where the hot / cold labels the thermal protection upgrades were wrong way around
  • Fixed a problem where the effective launch Is upgrade not learning in space stations
  • Fixed a problem where terrain edits caused by building components would regenerate in multiplayer
  • Fixed a problem where Base computers were located in other bases could not be deleted
  • Fixed some instances of an issue where all ships would spawn at the same landing spot
  • Fixed a series of bug fixes
  • Expanded the available refinery recipes
  • Removed the chance to get nanites from Buried Technology Modules [19659006] Reduced Frequency of Storms in Some Situations
  • Slightly increased cost of launch fuel but made a container full of thrusters
  • In normal mode, reduced the groundwork of hazard and life support fuel consumption
  • Slightly reduced radius as Sentinel drones will investigate players
  • Reduced Time Required to Scan Findings with Analysis Evidence
  • Increased Jet Pack Upload Speed ​​When It Was Onboard a Space Station
  • Since the release of No Man's Sky NEXT, farm plants have grown in real time (instead of playing time) so that the farms continue to grow while away from the game. As a result, farming times adjusted + prices.
  • Fix the Space Anomaly marker at the entrance of anomaly instead of the center of the model
  • Fixed a problem where missionaries would not attach to the correct base
  • Reduced number of whispering eggs around abandoned buildings
  • Solved a problem with rain sound
  • Added the sound to the target marker interface
  • Fixed an error in the autosystem system of large creatures
  • Reduced critical hit zone for biological horror
  • Fixed a problem in creature copying that can cause creatures to freeze
  • Fixed a problem where murder would not be awarded to the right player when he killed creatures in multiplayer
  • Fixed a problem that could cause third person camera to swing slowly
  • Fixed a problem where players who respect in Survival mode do not wanted life support and quickly die again
  • Fixed a problem where some of Nada + Polo's assignments had untranslated text
  • Solved a problem where some of the procedural missions provided by NPCs had translated text
  • Fixed a problem where some exotic biomes mistakenly reported its been so nice or funny
  • Fixed a problem where the chairs did not show The text is correct [19659006] Fixed a problem where training fuel management did not solve the correct
  • Fix a number of incorrect timing on mission update messages
  • Fixed a problem where you did not close the shortcut menu
  • Fixed a problem where the Infra Knife accelerator projects come from behind the player's ship.
  • Fixed a problem where the freightman would not be visible to other players in multiplayer
  • Solved a number of issues where expeditions would reward wrong play in multiplayer
  • Fixed a problem where fleet freights would return to the wrong place after completion of a expedition.
  • Fixed a problem where it switched between eight's and third person's camera while on a ladder would break playing animations.
  • Fixed a problem where players would lose access to the main menu after uploading a storage just after upgrade to NEXT
  • On PC, P will press default to open the Log instead of Options. Options continue to be the default Esc option.
  • Fixed a problem where Korvax eye textures would be misaligned.
  • Fixed a problem where falling animations would not play
  • Solved a problem where the player would play the slider animation while swimming
  • Fixed a problem that would stop players from shooting or reloading their Multi-Tool in certain situations [19659006] Fixed a problem where Multi-Tool lasers would bend in the wrong direction.
  • Fixed a problem where Multi -Tool glitched while entering Analyze Visor
  • Solved a number of issues for players in certain time zones

No Man's Sky has undergone quite the transformation since its less than the star release ; so much has changed that game won the Shacknews Most Improved Game award in 2017. To keep up to date on all the latest changes including update notes for various updates and details of new changes introduced through the next update, be sure to switch to Shacknews' No Man's Sky Website.

Kevin Tucker is a long time gamer and author with an eye for technological news and a station for extensive research. When he is not looking to explore virtual worlds, he spends his time on motorcycles, reads science fiction and plays electric bass.


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