Hello Games’s latest update for No man’s heaven will allow astronauts to tame, train and breed alien life forms as pets. They can even talk to these pets, as part of the game’s new Companions update.
No man’s heavenThe new alien companions each have their own personality and characteristics. Players can breed their pets, as they pass on genetic and physical characteristics. Players can also swap pets with other players. Up to six pets can be stored by default, but players can secure more storage space using nanites.
The update effectively adds a procedurally generated Pokémon layer to Hello Games̵
Pets will also lay eggs, which players can incubate, genetically modify and trade with others.
For a full overview No man’s heavenCompanion update (version 3.2), check out Hello Games’ full updates below.
- Feeds that have been fed can now interact with to gain access to options for milking, riding and adoption.
- Players can adopt up to six creatures at a time. New companion vending machines are available for purchase with nanites.
- Your companions can be renamed and then customized with a new range of accessories and decals.
- Some accessories, such as the torch or the mine lasers, will be used by your companion as they explore the planet.
- Each companion has their own personality, which will affect how they behave and think. Some species are more likely to have certain characteristics than others, but each creature is unique.
- The closet harness has a neural connection to Exosuit, which enables rudimentary translation of the new companion’s thoughts and desires.
- Companions will help their owners during planetary exploration, but have their own needs. They will periodically demand food or attention if they are to thrive.
- Companions must be cared for over a long period of time in order to gain trust.
- While exploring, companions will assist their owners in a variety of ways, including: scouting for resources and buildings; dig up minerals and special objects; hunting other creatures; and labeling hazard.
- In addition to acting on your own initiative, companions can receive specific instructions via movements from the context menu.
- VR players can point directly to send the companion to a destination.
- Animals that have been well cared for lay eggs.
- After a short time, creature eggs hatch into a completely new creature, related to, but different from the parents’ creature.
- Baby animals have different proportions from adult creatures and will grow to maturity over time.
- Players can exchange eggs from their precious companions with other players.
- Creation eggs can be taken to the Egg Sequencer on board the Space Anomaly.
- The egg sequencer allows players to mix the genetic material in their growing eggs to produce unique, never-before-seen creatures.
- Sequencer egg overdose can lead to dramatic creature configurations …
- New creatures and companion-related titles have been added to the Appearance Modifier.
- The construction costs of Creature Pellets have increased.
- The stack size of Creature Pellets has been increased.
- Vesner no longer requires advanced bait to unlock the autumn functions – something that has been fed can now be milked.
- Giant animals can now be driven.
- Animation for creature movements has been improved.
- The particle effects that come from creature dung have been improved.
- Discovered creatures now have another shaped icon in Analysis Visor to better distinguish them from undiscovered creatures.
- Creation icons in the analysis visor have been shifted to improve the appearance.
- Players using a mouse and keyboard can now use keyboard shortcuts to select options directly in dialog menus and interactions.
- Players using a gamepad can now use the analog sticks instead of the cursor to move between options in dialog menus and interactions.
- Warp and load times on PS4 have improved significantly.
- Solved a problem that led to the fate of “cargo planes” being hidden.
- Resolved an issue that could cause an invalid system / base to appear in the list of destination destinations.
- Solved a problem that caused the gloves to be out of focus in the Appearance Modifier.
- Fixed an issue that could cause Windows 10 users to incorrectly report a network disconnect.
- Autowalk is now automatically canceled when the player manually moves forward or backward.
- The creature that feeds the Nexus mission has been rebalanced to account for changes in the taming process.
- Concrete-based parts now require silicate powder instead of carbon to build.
- Solved a problem in Galaxy Map that caused the distance to the core to be cut vertically, resulting in a comma that looked like a period.
- Solved a problem that could cause players to upload / download a large number of creative discoveries.
- Solved a problem that caused Cronus’ food to have an extremely bright glow.
- Solved a problem that caused the Orbital Exocraft Materializer to get too bright a glow.
- Solved a problem that led to basic specialist terminals intercepting faults in certain large rooms.
- Resolved an issue that could lead to an increase in load times while trying to download basic data from other players.
- Fixed an issue that could cause incorrect text to appear when harvesting nutrients from some unusual creatures.
- Fixed a VR issue that caused the Exosuit backpack to be invisible in the inventory if the player’s body was turned off.
- Solved an animation problem with the player weapons in VR.
- Fixed an issue that could lead to incorrect UI scaling in VR.
- Fixed a VR issue that could cause the UI screens to move while the user interface closes.
- Fixed a rare hang that can occur when taking a screenshot in Photo Mode on PC.
- Fixed a network crash on Xbox platforms.
- Fixed an issue that could cause very large storage files to crash while loading on PS4.
- Resolved a crash that could occur when the leader of a herd died.
- Fixed a number of memory-related crashes on PS5.
- Fixed an audio-related crash on PS5.
- Fixed a playback crash on PS5.
- Fixed a crash related to previewing summoned objects (eg Starships).