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Home / Technology / Nintendo's new Dragalia-lost game earned $ 16 million in two weeks

Nintendo's new Dragalia-lost game earned $ 16 million in two weeks



In the two weeks after the launch of Dragalia Lost, Nintendo's latest title, the game has earned $ 16 million in revenue from the iOS App Store and Google Play, according to estimates from the app analytics page Sensor Tower.

$ 13.5 million of the $ 16 million in revenue has come from Japan and the United States, with the game now ranking third in terms of revenue earned by Nintendo mobile titles.


During the first two weeks of availability, Fire Emblem Heroes achieved $ 34 million, Super Mario Run earned $ 15.6 million, and Animal Crossing earned $ 9.8 million.

Dragalia Lost, without surprise, has the best in Japan. 69 percent of total income comes from Japan, while 1

6 percent have come from the United States. The remaining 15 percent comes from Hong Kong, Taiwan and Macau.

Dragalia Lost is the 19th most popular iOS app in Japan at present, and number 512. most popular app in Japan. In terms of revenue, it is ranked No. 10 in Japan and No. 62 in the United States.

Nintendo released Dragalia Lost two weeks ago Thursday, September 27th. The game is an original ripple-based action RPG developed in collaboration with Cygames.

Dragalia Lost challenges players to conquer their enemies using powerful attacks and special skills, with players who can control characters that can turn into dragons to free up their power on enemies.



In addition to fighting monsters, players must also develop a sacred citadel for drag training. Limited time with multiplayer raid matches is available for up to three players online, and an Internet connection is required to play.

Like most of Nintendo's latest titles, Dragalia Lost is free to play and supported through purchases in the app.

Dragalia Lost can be downloaded from the App Store for free. [Direct Link]


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