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Monster Hunter on Nintendo Switch: What you need to know before playing

If your first Monster Hunter game was World – which is statistically likely since the game has now sold more than 10 million copies worldwide – and you're hungry for more, I Have good (and possibly bad) news. The good news is that Monster Hunter Generations Ultimate is out today for the Nintendo Switch and it's great. In many ways, it is a better package than the World .

The possibly bad news is that it is also very different than The World .

Monster Hunter World was a major overhaul of the series, which has always been hugely popular with handheld systems in Japan, but never found so much success in the West or at home consoles. Designed from the start of the PS4 and Xbox One, with a PC version later, World represented not only the first significant technical upgrade in the history of the series, but it was a major redesign of its structure and systems in a bid for to make it more accessible.

In Japan, Monster Hunter Generations Ultimate came a year ago for Switch and 1

8 months ago on 3DS like Monster Hunter XX . This makes its late Western liberation feels like a relic of the past. Most obviously, the fact that this started as an expanded version of a 3DS game means that there are basically two generations behind World at the technical level. (The 3DS version is not released outside of Japan.) The game has got a resolution and texture hole in the switch to the switch, of course, but back to simple plains and empty caves are broken after the lush, living environments of World .

  Monster Hunter Generations Ultimate

However, the more difficult adaptation is that Generation Ultimate is mechanically and structurally the same as pretty much every other before the World game. I played most of these games myself, and at that time I could even have lost some of their quirks as part of the series DNA. But for World Capcom did a wonderful job of preserving that DNA while judging ruling out unnecessary elements. It is difficult to handle any of the items today.

Here are just a few examples:

  • Levels are separated into discreetly numbered areas with short load screens between them. This is not a big deal, but you will definitely happen somersault into a neighbor's house while trying to avoid a monsters attack, which is annoying. The dissertation is that you can run away to sharpen your weapons and heal you in peace. It's good because, unlike World you must stand still for several seconds, and triumphs raise your hands in the air every time you drink a health drink.
  • This game does not have World is sometimes annoying but generally useful "scoutflies" system to track monsters. You must basically go around the stage until you find your goal, then throw a paintball on it to make it appear on the map for a while if it comes out.
  • Items like whetstones and pickaxes are no longer unlimited. You must make sure you are in stock if you want to sharpen the sword or mine for materials while in the field. It adds another team of busy work.
  • The search structure is far more complicated: there are separate single player and multiplayer missions and no clear indicators about the best way to move on. I missed special World The SOS feature, which lets you search for certain monsters you want to hunt and jump into active missions with other players online.

I could really continue with thousands of words about this kind of thing, but I do not want because – for me, at least – it does not matter. Monster Hunter Generations is one of the best Monster Hunter games created.

The Monster Hunter Generations was considered as one of the largest hits collection, and Ultimate extends the original with more difficult "G-rank" missions and a wider range of monsters. The game has value for World players simply as the bestiary of what can come along the line. While the World monsters to date have largely been restricted to dragons and dinosaur-like creatures, Generation Ultimate is a menagery of inventive, amazing animals inspired by everything from crabs and rabbits to bears and monkeys. It has more than three times as many monsters as World which helps the game to feel fresh for a long time.

  The Monster Hunter Generations Ultimate

Generations Ultimate also returns the series to a handheld context, which is always where it felt the most at home, especially if you can bring people together to local multiplayer. And it plays far better on the switch than on a 3DS or PSP; The correct other analog stick, in particular, makes a big difference. (I can not believe I used to disturb my left hand to a claw-like position to move the PSP's D-pillow at the same time as the stick.) Even the pictures work well in portable mode. Monster Hunter has always had a distinctive, colorful art style, and while the Switch game obviously does not look anywhere as World the sharper resolution and texture are a good match for the tablet's screen .

Most importantly, the only thing that did not change much about Monster Hunter in The World is the battle and Generation Ultimate delivers on the same unforgiving, rewarding combat system and loot-collecting loop. Generations also introduced a series of fighting styles, along with the ability to play like a cat, so between that and the increased width of monsters, there is only a lot to do with this game.

Monster Hunter Generations Ultimate is a typical unmanageable Capcom-esque title, but it actually fits well this time. This game has so much content drawn from several generations of Monster Hunter and the switch is the ultimate place to play everything. Given the success of World Capcom never makes another classic style Monster Hunter. If that is the case, Generation Ultimate for Switch is not a bad way to go out. There is a wonderful Monster Hunter mixtape that I would like to play for many years from now.

Monster Hunter Generations Ultimate is out for Nintendo Switch today.

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