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Monster Hunter Generations Ultimate Review



Monster Hunter Generations Ultimate on Switch

I'm a self-proclaimed Monster Hunter noob. My first foray in the series started with Monster Hunter 3 Ultimate on 3DS, as I quickly dropped after hours of clunky gameplay, but I dumped back into this year's Monster Hunter: World and fell in love with the endless gate. While I ran out for generations when it was first released for 3DS, my experience with the world encouraged to check out the new Switch port, and I'm sure glad I did.

Monster Hunter Generations Ultimate is an updated version of generations. Most commonly, this game includes the all-new G-Rank missions, which should be a snap on the high-rank missions you received at the end of the vanilla version. You can only say, but the G-Rank hunting is only reserved for the most hardcore of hunters and you will hunt for driven versions of monsters you met before, but with better statistics and improved move sets. New to Generation Ultimate is also the introduction of two new Hunter Styles, Valor and Alchemy, which gives a little more variety to battle and gameplay. These may be a bit hit-or-miss, but we will come across it later. Finally, the Switch port has also updated graphics and graphics, and it looks pretty good.

Entering Monster Hunter Generation Ultimate, I brought myself to the graphical downgrade after spending so many hours in the world. But to my surprise, the game does not look so shabby at all on a 3DS port. The drawing models may look a little rough, but the monsters and the environments were delicious for the most part. Thanks to the larger screen of the switch, the user interface is not so visually messy and the interface is clean and easy to read. The age of the game just began to show when I actually crossed the maps, which were segmented in different areas and separated from load screens, classic Monster Hunter style. At this point, loading screens are definitely a bit dated, especially if you come from the world as you can go into annoying situations where a monster you hunt would literally get you into another area if you & # 39; Standing too near the edge. It's not a big deal, but it can break the pace of the hunt. But after a while you will be used to reloading the displays and the game becomes a nice loop where you go on mission, collect resources and discover monsters for parts to make a great armor.

The battle feels slow and a bit lumpy, especially if you use the heavier weapon types like Switch Ax or Great Sword, but Monster Hunter Generation Ultimate has Hunter Styles and Arts that can help add more diversity to the game. The original game featured Guild, Striker, Adept and Aerial Styles, and Ultimate adds two to the mix. Valor, which I used for most of my experience, was an interesting one to experiment with.

By hiding your weapon and pressing a button, you can enter a clear position that lets you think through an attack and keep your combo box running. Alchemist Style, on the other hand, is Capcom's way to try to introduce a Monster Hunter Support Class. Alchemists can use goods quickly, and also shake a barrel to provide a variety of buffs. It sounds useful on paper, but in practice, the hunter was always well prepared with forage meals and other things that I never really needed to use the Alchemist style.

In fact, having experimented quite a lot with Valor and Alchemist, I found it much easier and effective to just stick with Striker or Adept, which allowed me to build the skill meter faster and make use of Hunter Arts much faster to handle tons of damage. The addition to the new styles is nice, but they do not feel so funny to play compared to the original ones. Valor and Alchemist also feel far more complicated than they need, compared to the original styles, which may be a refusal for new beginners.

Oh yes, you can also beat your hunter into Link and your Palico into a Korok if you want.

Fortunately, there are other ways to break up the monotony of the game in Monster Hunter Generations Ultimate. When you're tired of playing like a human, the game has a prowler mode where you get control of a Palico and go hunting that way. Although Palico itself has less harm than your hunter, it poses for its shortcomings with unlimited stamina and faster collection without having to worry about making pickaxes for my or bug online to catch critters. Even in Prowler Mode, you get two other included Palicoes with you, so you create a literal cat match. It's great and it's a great way to get through the game collecting assignments a little faster.

Of course, the real highlight of Monster Hunter Generations Ultimate is the large amount of content that is packed here. Ultimate brings back tons of fan favorite monsters from the series like Diablos. There are back monsters from almost every other game in the series, and even as someone who is relatively new to the experience, it was still a pleasure to meet them and see what all the fuss is about. Generation Ultimate has a total of 93 monsters, which is a pretty monstrous amount when comparing it with what we got in the world. The game also has deviant monsters, which are monsters that had previously survived a blow with you, but are afraid to revenge and come back stronger than ever.

Having made the way through many low and high point missions, you get access to the G-Rank hunting to meet the strongest monsters found in Monster Hunter Generation Ultimate. The cool part about this, even if you've hit these monsters before, you can still wear them for parts to make better armor sets that look different from what you get with the usual versions. The not so good news is that while these G-Rank hats take longer to complete and they get harder, they are not completely radically different from their regular colleagues. In my experience with the G-Rank monsters they were certainly more powerful and flexible, but apart from that, it did not feel that there was much difference between hunting for these and the usual ones. The jump from High to G-Rank was not as drastic as I had hoped, and it definitely weakened the end of the game template for me.

 Monster Hunter Generation Ultimate

Like most other Monster Hunter games, Generation Ultimate, is at its best when you play with other people. Whether it's through local or online games, chasing infinitely more fun is a team, as different types of weapons can help weaken an animal in different ways. I managed to play some multiplayer rounds during my game time, all of which worked smoothly. It is worth noting that pairing with other players here feels more straightforward and simpler than in Monster Hunter: World. With Generation Ultimate, it's just a matter of pressing a button to get up a multiplayer menu, and then choose to either create or search for a hub you can join and you're off.

The fact that it is available on Switch is also a big plus, and I'm pleased to report that online payments work well in handheld mode and when you leech off public Wi-Fi. The simplicity that you can connect to the internet on the switch is a point in game favor, and even when you play offline, you can easily beat one or two of the easier collection and hunting missions during a short commute.

The core is Monster Hunter Generations Ultimate, an amazing game that stands out when you take your hunting online. Despite the fact that I was thoroughly impressed with how Capcom handled Monster Hunter: World, did not mitigate my experience with Ultimate at all. And in some ways, playing World First just increased my experience here, with how familiar everything felt and how much easier it was for me to experiment with Prowler Mode and Hunter Styles. Despite a few outdated mechanics here and there, Generation Ultimate is a great debut entry for the Series on Switch and it's a simple recommendation for anyone who can find pleasure in repeating the same tough content over and over again in the pursuit of fashionable loot [19659016] Score: 4/5 – Great


Pros

    • Portable Monster Hunter that's really pretty pretty.
    • Online games are still an absolute blast and it works well on the switch.
    • So much content to dive into, including new G-Rank hunters and deviant monsters.
    • Prowler Mode is fun and should be in every Monster Hunter game ever.

  Editor's Choice Least

Cons

  • The new Hunter Styles do not add much to the game and feel more complicated than they should be.
  • Loading screens are a bit outdated at this point and can lead to some frustrating situations.
  • G-Rank hunter is & # 39; t as challenging, and not that mu Ch different from High-Rank hunters.

For more information about how we evaluate games, check out Twinfinite's review policy here.


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