After one and a half and a half time of relaxing sniping, my dimensional Warlock reached World of Warcraft 's new level capsule of 120. Now it's time to explore dungeons, hunted on tax and turn on equipment. Or I could only wait for the next expansion to come together and reproduce all the extra effort.
Having played Blizzard's massive multiplayer online role-playing game for 14 years, I've got a little tired of the expansion cycle. An expansion pack falls, players encrypt to complete the content, press the level cap and look up their characters. A couple of years later, a new expansion, changing game mechanics, introduces powerful new equipment that makes the gamers use the previous months to look like children's toys. I could stop playing my Warlock right now, having just hit the level hood and she would be fully prepared when the next extension rolls around.
But World of Warcraft is a social game. It's not just about collecting equipment and becoming the most powerful character on your server, but many players like to focus on such things. It's about getting along with people and taking on challenges. It's about grouping with strangers for a treasure hunt or gathering your guild members into a mythical dungeon. Certainly, ultimately none of the virtual weapons and armor case. It is the people who carry and carry them.
And then I continue on. Achieving Level 1
As with all World of Warcraft extensions, launch is just the beginning. Blizzard has new dungeons, new allied races and special events scheduled for Battle for Azeroth in the coming months. I expect cities to fall as the war between the Alliance and Horde escalates. And while I know that I declared my Alliance ties before the launch's launch, I still have a free 110 boost that can go against creating a Horde character.
Ugh, I feel so dirty.
Watch out for more from Battle for Azeroth including a full review in the near future.