BioWare’s upcoming Mass Effect Legendary Edition has taken a new look at the trilogy’s unfavorable camera angles with a focus on ME2 character Miranda – or more specifically her bottom – and made some changes.
In a conversation with Metro, Legendary Edition project director Mac Walters said that times had passed since the original games were launched, and adjustments had been made to a few things that stood out.
“I think a lot of things have evolved since then [the original games]”In Walters.” I do not know if I would say that we were very concerned about it or something like that, but it was consideration. Kevin [Meek, environment and character director] actually called out some camera cuts that were just … why did it focus on Miranda̵
Other camera changes include some difficult angles for the Shepard, which were clearly designed solely with the male Shepard model in mind. From experience, playing these as female Shepard means that she sits there and spreads in a skirt, and it’s just ridiculous and a little ruined to watch.
“A male Shepherd animation would make him sit with his legs quite wide open with a low camera, where, if you were wearing a skirt, it would be a little unflattering,” Walters continued. “So we can not necessarily change the animation, but you can raise the camera a little to reduce the problem.”
Mass Effect character Miranda defines her by appearance, and her association with her DNA being genetically modified by her father is a big part of her overall character arc. But the trilogy’s authorship does a good enough job of tackling this – without players being constantly reminded of her body with camera images of the catsuit.
For more on the Mass Effect Legendary Edition, including our questions to Walters about returning to a franchise that many feared might not continue, Eurogamer published its own interview and impression earlier this week.